- Nov 12, 2018
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Sal authored
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- Nov 11, 2018
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Sal authored
Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots - Replaced eggitem landing sfx - Replaced banana landing sfx - Replaced item tossing sfx - Replaced item clashing sfx - Added sfx for drift spark tier changing - Added sfx for brake drifting - Reverted Mario Mode sound replacement back to vanilla
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- Nov 10, 2018
- Nov 09, 2018
- Nov 08, 2018
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Sal authored
It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
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Sal authored
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Monster Iestyn authored
yes I'm an idiot for rushing things like this
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Monster Iestyn authored
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Monster Iestyn authored
No hasslope See merge request STJr/SRB2!312
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Monster Iestyn authored
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Sal authored
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Monster Iestyn authored
"PlayerQuit" Lua Hook See merge request STJr/SRB2!127
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Monster Iestyn authored
Lua support for slopes See merge request STJr/SRB2!307
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Monster Iestyn authored
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Monster Iestyn authored
Winsock error handling fixes See merge request !303
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Sal authored
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Sal authored
General Lua improvements See merge request KartKrew/Kart!86
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Sal authored
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Sal authored
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Sal authored
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
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Sal authored
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Sal authored
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Sal authored
Staff Attack improvements See merge request KartKrew/Kart!79
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Sal authored
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Sal authored
Small Lua hud library improvements See merge request KartKrew/Kart!73
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Sal authored
Should probably be ported to vanilla
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Sal authored
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
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Sal authored
More optional fields, more careful eye placed on return values and other checks
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- Nov 07, 2018