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  1. Oct 29, 2017
  2. Sep 04, 2017
  3. Aug 22, 2017
  4. Aug 21, 2017
  5. Aug 19, 2017
  6. Aug 07, 2017
  7. Jul 09, 2017
  8. Jul 07, 2017
  9. Jul 05, 2017
  10. Jun 22, 2017
    • Monster Iestyn's avatar
      Merge branch 'opengl-slope-FOF-lighting-fix' into 'master' · b37d09df
      Monster Iestyn authored
      OpenGL slope FOF lighting fix
      
      This fixes some issues with sloped FOFs that affect lighting in OpenGL (as in, those that cast a shadow or have a colormap). Particularly, they can do strange things to any wall textures adjacent to them, as we've noticed ourselves in levels for 2.2. =P
      
      See merge request !194
      b37d09df
    • Monster Iestyn's avatar
      Merge branch 'polyobject-seg-render-fix' into 'master' · 6a032985
      Monster Iestyn authored
      Polyobject seg render fix
      
      This fixes both Software and OpenGL renderers so that polyobject segs aren't drawn if the game is drawing the actual subsectors they're from (outside the main level, where the polyobject walls were pre-spawn). They should only appear as part of the polyobject itself in-level.
      
      This means a few glitches with polyobjects are probably fixed: for instance in Software mode, polyobject walls sometimes appear through level boundaries (and make everything above/below vanish, turning into HOM or skybox), if the BSP rendering code happens to find one of the subsectors said segs came from outside the level. I don't think anything similar happens in OpenGL, though I'm sure some unwanted typecasting is happening as a result of attempting to draw the segs. (And it fixes a crash in 2.2 anyway.)
      
      See merge request !195
      6a032985
  11. Jun 19, 2017
  12. Jun 04, 2017
  13. Jun 03, 2017
  14. May 30, 2017
  15. May 29, 2017
  16. May 28, 2017
  17. May 27, 2017
  18. May 26, 2017
    • Alam Ed Arias's avatar
      Makefile: disable GETTEXT by default · 86a76a97
      Alam Ed Arias authored
      86a76a97
    • Alam Ed Arias's avatar
      0e0769d1
    • Monster Iestyn's avatar
      Merge branch 'master' into next · 11d57fba
      Monster Iestyn authored
      11d57fba
    • Monster Iestyn's avatar
      Merge branch 'netcode-hotfix' into 'master' · 3928b75b
      Monster Iestyn authored
      Netcode hotfix
      
      Various netcode fixes are included in this branch. Most important of all of course is a fix for the Net_CloseConnection invalid node -32769 detected message thing, or rather what actually caused that to occur.
      
      It's a merge to master since everything here should be compatible with 2.1.18: the only main changes are related to recieving packets (whether you're the host of a netgame or a client), which AFAIK shouldn't cause desyncs if you played with these fixes on a 2.1.18-hosted netgame (or hosted a netgame with the fixes and 2.1.18-using players join you).
      
      See merge request !185
      3928b75b
    • Monster Iestyn's avatar
      Merge branch 'too_many_wads_in_netgames' into 'next' · 0bb4e76e
      Monster Iestyn authored
      A bunch of bugfixes about too many wads in netgames
      
      Fixes:
      * Having bunch of music WADs added and then breaching the file limit(s) through joining a server with important files added. http://mb.srb2.org/showthread.php?t=42662
      * Having a bunch of music WADs added, joining a server, and then breaching the file limit(s) when the server adds a file. https://mb.srb2.org/showthread.php?t=34664
      * Informing the adminplayer whenever they try to send a request addfile net command but the file limit(s) are reached.
      
      Done into next because I might as well be 100% safe, even though this could probably work on master as well.
      
      See merge request !187
      0bb4e76e
    • Monster Iestyn's avatar
      Merge branch 'missiles_n_slopes' into 'next' · 1699d8a0
      Monster Iestyn authored
      Missiles 'n slopes
      
      Fixed that thing where missiles like sliding up slopes for some reason.
      
      This isn't a 1:1 fix compared to non-slopes - missiles still like stepping up over the borders of sloped sectors and will continue going as long as they never touch that ground again, whereas they can never step up on flat ones - but this fixes the most egregrious issue.
      
      See merge request !181
      1699d8a0
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