- Oct 28, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Oct 27, 2017
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Alam Ed Arias authored
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Monster Iestyn authored
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- Oct 01, 2017
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Alam Ed Arias authored
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- Sep 30, 2017
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Alam Ed Arias authored
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- Sep 29, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Sep 28, 2017
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Monster Iestyn authored
Makefile ports tweaks cleanup etc See merge request !211
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Sep 20, 2017
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Monster Iestyn authored
Fix save games for a custom mod not saving to custom home folder See merge request !209
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- Sep 18, 2017
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Monster Iestyn authored
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
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- Sep 17, 2017
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Monster Iestyn authored
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- Sep 16, 2017
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Monster Iestyn authored
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Monster Iestyn authored
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
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- Sep 15, 2017
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- Sep 14, 2017
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Monster Iestyn authored
I think it was originally included for defining the "USEASM" macro, but USEASM isn't used by m_fixed.h/c code anymore
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Monster Iestyn authored
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Monster Iestyn authored
Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders
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Monster Iestyn authored
Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway) This basically causes the makefile to use the sdl12 folder instead of the main sdl folder
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- Sep 09, 2017
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Monster Iestyn authored
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- Sep 04, 2017
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Monster Iestyn authored
SDL2: Relative mouse mode See merge request !206
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- Aug 22, 2017
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Monster Iestyn authored
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
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