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  1. Jun 15, 2018
    • Sal's avatar
      Minor fixes · bfb4c0fa
      Sal authored
      bfb4c0fa
    • Sal's avatar
      Item tweakings · 788c9814
      Sal authored
      - Mines last twice as long
      - Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting
      - Mine shiiiiink sound no longer plays globally
      - Thrown Bananas and Eggman Monitors bounce off walls like Mines
      - Hyudoro can steal from anyone
      - Halved invincibility alarm/music distance
      - Getting out Orbinaut/Jawz plays a shield sound
      - Using Shrink plays a devastating Chaotix sound
      - SPB plays a high-pitched wail when it's locked in
      - Hyudoro plays a ghosty sound when used
      - Fixed Battle arrow roulette
      788c9814
    • Sal's avatar
      Mhm. Changing this back. · 3b2d156e
      Sal authored
      3b2d156e
    • Sal's avatar
      Tiny menu header tweaks · 10d09d3d
      Sal authored
      Screenshot Options has its own header, intermission "Result" header is automatically centered
      10d09d3d
    • Sal's avatar
      More lenient bombs · e1a82675
      Sal authored
      They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
      e1a82675
    • Sal's avatar
      Better menus · 0543d8e0
      Sal authored
      0543d8e0
  2. Jun 14, 2018
  3. Jun 13, 2018
    • Sal's avatar
      Messing with the SPB item odds themselves · ed73984d
      Sal authored
      I'm pretty sure this is why it feels like we can't hit a decent balance.
      ed73984d
    • Sal's avatar
      Voting fakeouts · d5f31168
      Sal authored
      The voting cursor can land early, or go up a position, on vote end. Not only is this hilarious and makes it more unpredicatable, it also makes it easier for the game to pick a vote and move on to the next level .
      
      (I bet people will mistake this for a bug on release :V)
      d5f31168
  4. Jun 12, 2018
    • Sal's avatar
      Minor vote screen fixes · d1e20607
      Sal authored
      d1e20607
    • Sal's avatar
      Fix a few minor player arrow bugs · 510cf8b5
      Sal authored
      510cf8b5
    • Sal's avatar
      More frequent SPB, and fixed CHECK · 1bfcb35e
      Sal authored
      The new distance setting on SPB is directly inbetween the previous "way too rare" setting and the "way too frequent" setting before that. Hopefully they should come up in reasonable intervals now.
      1bfcb35e
    • Sal's avatar
      Shrink buffed HEAVILY · 8bb6cc6c
      Sal authored
      It now does its job properly: repairing races when there is one straggler far in the back.
      - Wipeout instead of spinout, to prevent cheap deaths
      - Lose all of your items when you get shrunk.
      - You cannot pick up any items while shrunk.
      - x2 duration.
      - Appears in the very back, with 10% chance.
      8bb6cc6c
  5. Jun 11, 2018
  6. Jun 10, 2018
    • Sal's avatar
      Maintenence · a5547631
      Sal authored
      - Fix merge issues
      - Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
      - K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
      - Comment out a few old MK/vanilla SRB2 effects for now
      a5547631
    • Sal's avatar
      Merge branch 'master' into sonicitems · 07a18e51
      Sal authored
      07a18e51
  7. Jun 09, 2018
  8. Jun 08, 2018
    • Sryder's avatar
      Merge branch 'master' into voice-loss-jpg · 17245b2d
      Sryder authored
      # Conflicts:
      #	src/k_kart.c
      17245b2d
    • Sryder's avatar
      HitEm voice line can always play · 10270d20
      Sryder authored
      Still starts the timer to at least 3 seconds on other voices though
      10270d20
    • Sryder's avatar
      Slightly longer delay between voices · 3daf6fbf
      Sryder authored
      Fix win/lose quotes to work based on actual win/lose criteria
      Don't play overtake sound until at least 10 seconds into the race
      3daf6fbf
    • Sryder's avatar
      New Drift dust · f00e3dfd
      Sryder authored
      Applies all the time as long as the object is turning tight enough
      New Sound
      Works on Red Shells too!
      f00e3dfd
    • Sal's avatar
      A better method of · 3dac0e21
      Sal authored
      Instead of returning at the very start of P_MoveChaseCamera, just set camstill to true, and add another exiting check to momentum. This lets the mirror mode post process effect to continue working.
      3dac0e21
    • Sal's avatar
      Fixes · 4e2b30fc
      Sal authored
      4e2b30fc
  9. Jun 07, 2018
    • Sal's avatar
      Disable MT_QUESTIONBOX again · 889d790e
      Sal authored
      I refuse to give up the name "cv_invincibility" to another vanilla cvar that we will never use seriously.
      889d790e
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