- Apr 09, 2014
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Alam Ed Arias authored
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- Apr 08, 2014
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Alam Ed Arias authored
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- Apr 07, 2014
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Sryder authored
Screen flipping in OpenGL is no longer done by inverting the screen polygons.
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https://github.com/STJr/SRB2Sryder authored
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Alam Ed Arias authored
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Sryder authored
Player spin frames on MD2's interpolate correctly when moving slowly.
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- Apr 05, 2014
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Sryder authored
Translucent Midtextures using holes with textures in them now work when there is no FOF's above their sector.
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- Mar 31, 2014
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Sryder authored
Screen Wipes now work as they did in 2.0.x.
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- Mar 30, 2014
- Mar 28, 2014
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https://github.com/STJr/SRB2Sryder authored
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Sryder authored
Fixed wall textures breaking when Y offset of the wall was too high.
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ilag11111 authored
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- Mar 25, 2014
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Alam Ed Arias authored
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- Mar 24, 2014
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Sryder authored
Patch Fill Drawing for intermission has been fixed to loop properly in non aspect correct resolutions.
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Sryder authored
More redwall sky shenanigans gone.
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Sryder authored
Light no longer goes wrong when lightlevel of a sector is negative.
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Sryder authored
LightLevelToLum unused by everything now, it seemed to be giving wrong values for lightlevels.
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- Mar 23, 2014
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Sryder authored
V_FLIP in OpenGL.
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Merge branch 'master' of https://github.com/Sryder13/SRB2
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Sryder authored
Fixed flashes for OpenGL Nukes/Teleports etc.
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- Mar 22, 2014
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Alam Arias authored
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Alam Ed Arias authored
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Sryder authored
Removes HOMs from OpenGL. This also seems to have made skyboxes not draw ontop of everything else on Intel GPU's.
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Sryder authored
Post processing no longer done in the skybox.
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- Mar 21, 2014
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Sryder authored
Pulled
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Alam Arias authored
change version number to 2.1.4, add linux64 info
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Tobias "ToBeFree" Frei authored
Huge thanks to Alam_Squeeze from #srb2fun. :D
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Sryder authored
Fixes intermission pictures being taken in OpenGL.
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Alam Arias authored
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Alam Ed Arias authored
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Sryder authored
Hopefully.
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Alam Arias authored
OpenGL Fixup
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