- Jul 06, 2016
- May 28, 2016
-
-
ZTsukei authored
The devil. The behemoth. p_user.c. Still lacking item roulette code, which needs to be rewritten anyway.
-
- Apr 24, 2016
- Apr 10, 2016
-
-
ZTsukei authored
-
- Mar 28, 2016
-
-
ZTsukei authored
-
- Mar 27, 2016
-
-
ZTsukei authored
-
- Mar 21, 2016
-
-
ZTsukei authored
-
- Mar 20, 2016
-
-
ZTsukei authored
-
- Feb 27, 2016
- Feb 21, 2016
- Feb 16, 2016
-
-
ZTsukei authored
-
- Feb 15, 2016
-
-
ZTsukei authored
-
- Jan 25, 2016
-
-
ZTsukei authored
-
- Jan 01, 2015
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
- Nov 29, 2014
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
- Nov 14, 2014
-
-
Sryder authored
-
Sryder authored
-
Alam Ed Arias authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
Also made fades use core functions if they are available.
-
- Nov 13, 2014
-
-
Ronald Kinard authored
MOUSE6-8 will not be supported on SDL2 as there is no interface for them.
-
Ronald Kinard authored
ONLY US KEYBOARDS SUPPORTED! THAT'S HOW WE DO IT IN AMURRICA
-
Ronald Kinard authored
In some cases, the warp back to center was being detected as a mouse motion, causing all sorts of silliness with the mouse. The workaround is by only using the first motion event and ignoring every event after that, until the next call to I_GetEvent.
-
Ronald Kinard authored
-
Ronald Kinard authored
-
Ronald Kinard authored
-
- Nov 12, 2014
-
-
Sryder authored
-