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  1. Jul 29, 2018
    • toaster's avatar
      Some minor things to help draw sonicitems to a close. · f1255730
      toaster authored
      * "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme".
      * Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow).
      * Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place.
      * Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
      f1255730
    • toaster's avatar
  2. Jul 28, 2018
    • Sal's avatar
      Reverse gravity fixes pt 1: basic driving · f0f9e204
      Sal authored
      - Turning dust is spawned in the correct position
      - Turning dust sprites are flipped
      - Shadows display on the ceiling for flipped objects
      - Drift sparks display in the correct position for flipped players
      
      Will continue with item fixes tomorrow
      f0f9e204
    • Sal's avatar
      Fix basenumlaps prints · a80c6ccf
      Sal authored
      a80c6ccf
    • Sal's avatar
      Use joysticks 1-4 by default, restore KEY_BACKSPACE functionality · 7073c9ed
      Sal authored
      These are both huge boons for gamepad functionality. If we can add a way to add a menu key, then all of the controller requirements for v1 will be covered.
      7073c9ed
    • Sal's avatar
      A lot more safety checks on the voting screen for spectators · 25c344a6
      Sal authored
      - A new variable, voteclient.loaded, for keeping track of whenever or not voting data has been set up or not. Gets set to true in Y_StartVote, false in Y_UnloadVoteData. This is used to prevent drawing the screen in cases where it would crash, and preventing duplicate Y_EndVote calls.
      - The game checks for all spectator when transitioning to vote, to decide whenever or not it should skip it entirely or not.
      - Unrelated: made the roulette cheating much more common. Hopefully it's as cheaty as Mario Party now :p
      25c344a6
  3. Jul 27, 2018
  4. Jul 25, 2018
    • toaster's avatar
      Added the ability to toggle the f-zero style elimination of last place specifically. · bd126583
      toaster authored
      Type `karteliminatelast off` to turn it off, and `karteliminatelast on` to... you know the rest.
      bd126583
    • Sal's avatar
      Banana drag touches · 0dc2c43a
      Sal authored
      - Banana drag timer resets when placing one, for x3 & x10 bananas
      - Banana dragging spawns transulcent dust
      - Dragging bananas make them twitch up & down
      0dc2c43a
    • Sal's avatar
      Finishing touches on Ballhog · b42d083b
      Sal authored
      - Ballhog has explosion + sound on death
      - Ballhog shrinks to nothing if it didn't hit anything
      - Replaced a Mario sound on Orbinaut
      - Fixed Jawz's sound effect
      - Fixed Mines not being removed on death pits
      b42d083b
  5. Jul 24, 2018
  6. Jul 23, 2018
  7. Jul 22, 2018
  8. Jul 21, 2018
    • Sal's avatar
    • Sal's avatar
      Map reset timer · a4299ce0
      Sal authored
      a4299ce0
    • toaster's avatar
      * Make cancelling a join work on the pause menu and console. (You need to... · b818c8a2
      toaster authored
      * Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
      * Stop respawning spectators when their PF_WANTSTOJOIN request hasn't been processed yet.
      * Handle PF_WANTSTOJOIN requests in GS_WAITINGPLAYERS.
      * Refactor K_CheckSpectateStatus, and make it so PF_WANTSTOJOIN requests are processed if there's only one player in the server, even if they're on lap 2 or up.
      * Make the player entry mechanism in P_SpawnPlayer use the PF_WANTSTOJOIN mechanism so that it can also take advantage of the level refresh mechanism with no extra code.
      	* NOTE: This does a bad hack in order to not send multiple mapchanges while the joining timer is low! If you can think of a better way to do this, please let me know/commit it.
      * Change the timer until you can hit ITEM again when a spectator who has to wait to join shorter.
      * (controversial, but I think necessary) - flash the ITEM text when the above-mentioned timer is nonzero.
      b818c8a2
    • Sal's avatar
      Spectator flashing tweak · 75f339f6
      Sal authored
      75f339f6
    • Sal's avatar
      Spinout quick fix · 99e1149e
      Sal authored
      99e1149e
  9. Jul 20, 2018
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