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Created with Raphaël 2.2.08Aug725Jul241817169875226Jun23222019181712109743131May292827262523222120191716151413121198732130Apr262420191817161254130Mar292423131213121110987654227Feb2624232120191817181716121098754331Jan302619161514131211876532131Dec26221817161514131298653130Nov252322212016151310986543231Oct3029282421201918161511930Sep2726252422119865432128Aug2726252322212019181914131211728Jul2724232221Prevent cvar naming conflicts from pointing Lua to the wrong internal data.Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for nowSDL: y input is flippedMerge remote-tracking branch 'origin/master' into SDL2_RelMouseMerge branch 'next' into public_nextMerge branch 'charability-trigger-hotfix' into 'next'This was my fault, whoopsMerge branch 'p_isobjectongroundin-fixes' into 'next'Create static function P_IsObjectOnRealGround for each time thinker to use in place of P_IsObjectOnGroundIn, for non-FOF floor touch specialsDon't be stupid with FF_BLOCKPLAYER/FF_BLOCKOTHERS flags pleasev1.3.17Merge branch 'master' into nextFix whitespace goofup of mineMerge branch 'next' into public_nextMerge branch 'master' into nextMerge branch 'pwease_no_kicky' into 'master'Some more tweaks of my own:Merge branch 'sp-tally-non-green-res-hud-fix' into 'master'They didn't use V_HUDTRANS before and they probably shouldn't, my fault hereDisplay minutes in full, so 60:00 for instance displays as 60:00 and not 0:00Copy+paste st_stuff.c functions and macros to accurately draw SCORE/TIME on the tally screen like they are when actually playing the levelAlso account for bans, pff.Don't kick Tails!Merge branch 'lua-archive-value-fix' into 'next'Merge branch 'jumping_springs' into 'next'Fix integer type slipup in ArchiveValue for saving mobjinfo/state #s that LJSonic spottedFix the springs jumping!Fix paper sprites apparently "turning" around sometimes when you turn the camera, when they're supposed to be still (sawb.wad for instance)G_PlayerReborn desync fix, maybe?Merge branch 'next' into public_nextMerge branch 'master' into nextMerge branch 'opengl-slope-FOF-lighting-fix' into 'master'Merge branch 'touching_fixes' into 'next'Merge branch 'polyobject-seg-render-fix' into 'master'Merge branch 'ping-fix' into 'next'Merge branch 'ld414-invalid-sound-fix' into 'next'Merge branch 'Lua-playerspawn-hook-fix' into 'next'Fix PlayerSpawn hook not being called if the player is respawned at a starpostMerge branch 'master' into nextAppvenyor: disable OBJDUMP
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