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Kart-Public
Graph
ba3f001a0946d0f7526ff44d602c4833f271b4bc
Select Git revision
Branches
20
alias-argh
better-bans
better-crash-msg
cap-splitscreen-fov
chat-flood-fix
cherrypicks-from-netreplays
clear-all-controls
color-def-fixes
color-flip
common-hashening
deployer-test
extra-travis-deploy
findfile-with-threads
fix-clang-compile
fix-damn-springs
fix-double-bombs
fix-fade-timeout
fix-nocurl
flashpoint-master
followme
Tags
8
v1.3
v1.2
v1.1
v1.0.4
v1.0.3
v1.0.2
v1.0.1
V1.0.0
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Created with Raphaël 2.2.0
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Prevent cvar naming conflicts from pointing Lua to the wrong internal data.
Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
SDL: y input is flipped
Merge remote-tracking branch 'origin/master' into SDL2_RelMouse
Merge branch 'next' into public_next
Merge branch 'charability-trigger-hotfix' into 'next'
This was my fault, whoops
Merge branch 'p_isobjectongroundin-fixes' into 'next'
Create static function P_IsObjectOnRealGround for each time thinker to use in place of P_IsObjectOnGroundIn, for non-FOF floor touch specials
Don't be stupid with FF_BLOCKPLAYER/FF_BLOCKOTHERS flags please
v1.3.17
Merge branch 'master' into next
Fix whitespace goofup of mine
Merge branch 'next' into public_next
Merge branch 'master' into next
Merge branch 'pwease_no_kicky' into 'master'
Some more tweaks of my own:
Merge branch 'sp-tally-non-green-res-hud-fix' into 'master'
They didn't use V_HUDTRANS before and they probably shouldn't, my fault here
Display minutes in full, so 60:00 for instance displays as 60:00 and not 0:00
Copy+paste st_stuff.c functions and macros to accurately draw SCORE/TIME on the tally screen like they are when actually playing the level
Also account for bans, pff.
Don't kick Tails!
Merge branch 'lua-archive-value-fix' into 'next'
Merge branch 'jumping_springs' into 'next'
Fix integer type slipup in ArchiveValue for saving mobjinfo/state #s that LJSonic spotted
Fix the springs jumping!
Fix paper sprites apparently "turning" around sometimes when you turn the camera, when they're supposed to be still (sawb.wad for instance)
G_PlayerReborn desync fix, maybe?
Merge branch 'next' into public_next
Merge branch 'master' into next
Merge branch 'opengl-slope-FOF-lighting-fix' into 'master'
Merge branch 'touching_fixes' into 'next'
Merge branch 'polyobject-seg-render-fix' into 'master'
Merge branch 'ping-fix' into 'next'
Merge branch 'ld414-invalid-sound-fix' into 'next'
Merge branch 'Lua-playerspawn-hook-fix' into 'next'
Fix PlayerSpawn hook not being called if the player is respawned at a starpost
Merge branch 'master' into next
Appvenyor: disable OBJDUMP
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