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Commit 06949628 authored by Hanicef's avatar Hanicef
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Fix lastinputtime not incrementing if idletime is 0

parent 32bbc48b
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......@@ -1361,16 +1361,16 @@ static void IdleUpdate(void)
if (!server || !netgame)
return;
for (i = 1; i < MAXPLAYERS; i++)
for (i = 0; i < MAXPLAYERS; i++)
{
if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL && !(players[i].pflags & PF_FINISHED))
if (playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && gamestate == GS_LEVEL)
{
if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons)
players[i].lastinputtime = 0;
else
players[i].lastinputtime++;
if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
if (cv_idletime.value && !IsPlayerAdmin(i) && i != serverplayer && !(players[i].pflags & PF_FINISHED) && players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
{
players[i].lastinputtime = 0;
if (cv_idlespectate.value && G_GametypeHasSpectators())
......
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