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Created with Raphaël 2.2.07Oct653129Sep2827252422211917131276525Aug249227Jul22181772130Jun28272625241916121098765432131May292826252322201920191714129876543128Apr181712118765343231Mar3023212018171615141312111098765432128Feb272625242524252425242322212019201918171817161514131211121110Merge branch 'fix-buffer-overflow-dedicated' into 'next'nextnextMerge branch 'fix-floorpic-segfault' into 'next'Merge branch 'disallow-longsprites-directory' into 'next'Merge branch 'fix-trnslate-lumps-being-recognized-as-sprite-names' into 'next'Fix potential segfault when flat images has changed on netcodeMerge branch 'quakefpsfix' into 'next'Disallow any directories named LongSprites/Fix buffer overflow when registering a dedicated build server on MSMerge branch 'fix-console-dedicated-windows' into 'next'Fix TRNSLATE lumps being recognized as valid sprite names[quake fixes] Use P_MobjWasRemoved instead of checking against NULL per Zapony's suggestionfix quake epicenter for first person and awayviewsMerge branch 'fix-mobj-hook-deprecation' into 'next'Fix global mobj hooks deprecation warning always triggeringMerge branch 'update-copyrights-to-2024' into 'next'Update namesUpdate dates in copyright notices of all files modified in 2024Updated copyrights to 2024Merge branch 'fix-long-lr-frames' into 'next'Fix L/R frames not being automatically mirroredFix command prompt issues on dedicated build on WindowsMerge branch 'deprecate-global-mobj-hooks' into 'next'Deprecate performance-sensitive type-agnostic mobj hooksMerge branch 'fix-1258' into 'next'Merge branch 'pastel-next-patch-60400' into 'next'Merge branch 'lift-savebuffer-limits' into 'next'update my usernameMerge remote-tracking branch 'origin/next' into lift-savebuffer-limitsMerge branch 'sync-rate-limit' into 'next'Merge branch 'fix-rejointimeout-idle' into 'next'Say "players" instead of "nodes"Merge branch 'long-sprite-fix' into 'next'CleanupFix dedicated idle timer not resetting when toggledFix dedicated idling ignoring disconnected playersRefactor dedicated idling a littleSynchronize rate limit variables and limit PlayerMsg hookFix mirrored long sprite rotations not working in SoftwarePass save_t to NetVar save/load functionFix #1258
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