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  1. Jan 16, 2017
  2. Jan 14, 2017
  3. Jan 13, 2017
    • LJ Sonic's avatar
      Oh? a cookie on the ground · b8b72008
      LJ Sonic authored
      *takes the cookie*
      b8b72008
    • LJ Sonic's avatar
      Why does DD exist · 490778cd
      LJ Sonic authored
      490778cd
    • LJ Sonic's avatar
      Fixed a warning · 005485cf
      LJ Sonic authored
      005485cf
    • LJ Sonic's avatar
      -Added a timeout for game state downloading to prevent definitive join freezes... · e9cb6d03
      LJ Sonic authored
      -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
      -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
      -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
      -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
      -The reason is now properly shown when the server refuses connection
      -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
      -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
      e9cb6d03
  4. Jan 11, 2017
  5. Jan 06, 2017
  6. Jan 02, 2017
  7. Jan 01, 2017
    • LJ Sonic's avatar
      Cooked another cookie · 478da436
      LJ Sonic authored
      478da436
    • LJ Sonic's avatar
      Cooked a cookie · 4373afcd
      LJ Sonic authored
      4373afcd
    • LJ Sonic's avatar
      -Fixed broken net commands, thus fixing (or at least greatly improving)... · b347b818
      LJ Sonic authored
      -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
      -Updated packet name list so the debug file no longer shows garbage packet names
      -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
      -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
      -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
      -Added/changed comments here in there in the netcode
      -Fixed a minor error that would ignore one of the urgent ack slots
      -Added a space between the map name and "zone" for the messages shown in a joiner's console
      b347b818
  8. Dec 31, 2016
  9. Dec 27, 2016
  10. Dec 23, 2016
  11. Dec 15, 2016
  12. Nov 30, 2016
  13. Nov 25, 2016
  14. Nov 23, 2016
  15. Nov 22, 2016
  16. Nov 21, 2016
  17. Nov 16, 2016
  18. Nov 15, 2016
  19. Nov 13, 2016
  20. Nov 06, 2016
  21. Nov 05, 2016
  22. Nov 04, 2016
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