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Commit ea49b16a authored by Sal's avatar Sal
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Merge branch 'boostedteleportfix' into 'next'

Prevent boosted spinout teleports from throwing you the wrong direction

See merge request !349
parents 27aecdb9 9a8cd9f0
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......@@ -181,6 +181,8 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
P_SetPlayerMobjState(thing, S_KART_STND1); // SRB2kart - was S_PLAY_STND
}
thing->player->kartstuff[k_boostangle] = angle;
if (flash)
P_FlashPal(thing->player, PAL_MIXUP, 10);
}
......
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