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  1. Oct 31, 2018
  2. Aug 24, 2018
    • toaster's avatar
      No longer are orbiting/trailing objects in charge of removing themselves. · a6813ae0
      toaster authored
      	* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
      	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
      	* Also, tweak a few places so that trailers AND orbiters can use the same system.
      Also, some minor thingies.
      	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
      	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
      a6813ae0
  3. Aug 05, 2018
  4. Jul 03, 2018
  5. Sep 17, 2017
  6. May 08, 2017
  7. Apr 30, 2017
  8. Mar 15, 2014
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