- Oct 31, 2018
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SteelT authored
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- Aug 24, 2018
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toaster authored
* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions. * Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed. * Also, tweak a few places so that trailers AND orbiters can use the same system. Also, some minor thingies. * Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit. * Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
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- Aug 05, 2018
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Latapostrophe authored
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- Jul 03, 2018
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SeventhSentinel authored
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SeventhSentinel authored
Also changed "It's you!" to "Select character & color..."
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- Sep 17, 2017
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Monster Iestyn authored
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- May 08, 2017
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Monster Iestyn authored
Re-add all the folders present in objs before my .gitignore changes, by adding .gitignore files again to keep them from disappearing
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- Apr 30, 2017
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Monster Iestyn authored
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- Mar 15, 2014
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Alam Ed Arias authored
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