Add S_StopSoundByID to Lua
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose. Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
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