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Commit ad79b4b8 authored by Sal's avatar Sal
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Add S_StopSoundByID to Lua

It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.

Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
parent 514cd079
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