Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • 3ds
  • android
  • android-improvements
  • casting-shit
  • disable-discordrpc
  • master default protected
  • ringracers-2.2-merge
  • v2.0
8 results
Created with Raphaël 2.2.025Jan712Dec109621Oct821Sep2015976129Aug2826242221179318Jul1413121116Jun115431May26222120212021202120212021202120191819181716151412117656545454543432323232121212130Apr1May30Apr1May30Apr1May30Apr1May30Apr2928272625262526252415141314131211121110:3ringracers-2.2-…ringracers-2.2-mergeoh god...port over android gles2 backendandroid-improve…android-improvementsmrow :3androidandroid:3Update build.gradlehe's not coming backgod isn't real, i killed himUpdate gl2_rhi.cpp0_0Update gl2_rhi.cppUpdate gl2_rhi.cppUpdate javaoopsUpdate gl2_rhi.hppUpdate gl2_rhi.cppupdateAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHshitUpdate d_main.cppUpdate d_main.cppUpdate d_main.cppAAAAAAAdamnok then cpp0_0oopsprayeMerge branch 'user-defined-death-kart-frame' into 'master'Merge branch 'update-actions' into 'master'Merge branch 'exec-buf-again' into 'master'prayImplement SetLineBlockingThing_StartTracking: Make it do somethingLevel_SetWeather: Use str instead of intAdd UDMF extension documentationCOM_Exec_f: By default, insert into command bufferFixed the p->player null check in destroyed-kart.cpp being a part of hasCustomHusk rather than being a part of pValid as it's supposed to beWith the help of GitLab user Lach, I turned my approximated sprite scaling in destroyed-kart.cpp into 100% accurate sprite scaling
Loading