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Commit 1e98e3b4 authored by Monster Iestyn's avatar Monster Iestyn
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game...

More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now

Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
parent a733a29f
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