- Nov 18, 2018
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toaster authored
Negate `(netgame || multiplayer)` condition for countdown to use `defaultvalue` instead of `value` per the specifics of the previous implementation
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Sal authored
Still removing/changing crusty vanilla holdovers, one at a time. :shitsfree:
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Sal authored
(I could've SWORN there were more...)
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Sal authored
Enable patch.kart, up version number
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Sal authored
As well as other compile errors
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Sal authored
Fix textures in GL being wacky with the screen. See merge request KartKrew/Kart!91
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Sal authored
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Sal authored
- karteliminatelast uses CV_YesNo instead of CV_OnOff - chatbacktint defaults to on - soniccd defaults to off
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- Nov 17, 2018
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Sal authored
Fix capslock wonkyness See merge request KartKrew/Kart!98
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Sal authored
Make level white fade use timeinmap instead of leveltime See merge request KartKrew/Kart!93
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Sal authored
Serverinfo Fixes Closes #33 and #31 See merge request KartKrew/Kart!92
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Sal authored
Gamedata fixes Closes #35 See merge request KartKrew/Kart!97
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Sal authored
Prevent more local players than the server maxplayers limit joining Closes #30 See merge request KartKrew/Kart!90
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Sal authored
Fix Battle Causing the game to crash in dedicated servers Closes #36 See merge request KartKrew/Kart!88
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Sal authored
Fix Eggman shrink bug Closes #38 See merge request KartKrew/Kart!89
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Sal authored
Position Num Fix See merge request KartKrew/Kart!94
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Latapostrophe authored
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Latapostrophe authored
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toaster authored
* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends. * Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
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toaster authored
Fix the first digit of all exiting players in positions 10 or worse flashing the first-place rainbow.
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toaster authored
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toaster authored
* Fix the website MS browser mapname output being incomplete. * Hide hell maps on the website MS browser mapname output. * (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
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Sryder authored
This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now. THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
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Sryder authored
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toaster authored
Specifically: removed K_StripOther calls from touching fakes: No, none of these things need to be stripped! Also, poke K_StripOther just in case it eventually becomes relevant to have it.
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- Nov 16, 2018
- Nov 15, 2018
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toaster authored
More cinematic title demos (hide most HUD elements, show a title logo in the bottom right hand corner).
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- Nov 14, 2018
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Sryder authored
Shadowed declarations Unsuffixed float constants There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
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Sal authored
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose. Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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