- Feb 06, 2016
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Alam Ed Arias authored
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- Feb 04, 2016
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Inuyasha authored
Monster Iestyn's Miscellaneous (netplay-compatible) changes Just cleaning up some unused or unnecessary things left in the source code, see the commits for exact changes made if you like. May add more stuff to this branch later, there's no rush really. See merge request !39
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It crashes when you try to test it anyway, lol
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- Feb 01, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Jan 31, 2016
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
some of the mess in here really bothers me (cherry-picking this commit of mine from next since it only fixes a small oversight with compiling and adds a comment)
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- Jan 30, 2016
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Alam Ed Arias authored
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Inuyasha authored
the screen texture does not need an alpha channel. the fact that it had one made OGL copy the topmost pixel of the screen texture's alpha channel. which, naturally results in the screen becoming partially transparent and letting you see the working texture in the background.
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- Jan 29, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
g_game.c: In function 'G_CheckDemoStatus': g_game.c:5588:22: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses] if (!modeattacking == ATTACKING_RECORD) ^
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- Jan 28, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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