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Commit 3aa1e783 authored by fickleheart's avatar fickleheart
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Update version and patch hash

parent 9ff8b739
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......@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.0.2
VERSION 1.0.4
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
......
version: 1.0.2.{branch}-{build}
version: 1.0.4.{branch}-{build}
os: MinGW
environment:
......@@ -29,7 +29,7 @@ environment:
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v102
DPL_INSTALLER_NAME: srb2kart-v104
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
......
......@@ -37,7 +37,7 @@
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2019 / 02 / 04 - Kart v1.0.3 - patch.kart
* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
*/
// Base SRB2 hashes
......@@ -52,7 +52,7 @@
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "e06c1c90e5645c886026311964f8e1f5"
#define ASSET_HASH_PATCH_KART "440dd7b1e5c3ba27a727fed616f9c362"
#endif
#endif
......
......@@ -150,9 +150,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead.
#else
#define VERSION 100 // Game version
#define SUBVERSION 3 // more precise version number
#define VERSIONSTRING "v1.0.3"
#define VERSIONSTRINGW L"v1.0.3"
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "v1.0.4"
#define VERSIONSTRINGW L"v1.0.4"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
......@@ -221,7 +221,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 3
#define MODVERSION 4
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
......
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