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Andrew Bradley
Kart-Public
Commits
3aa1e783
Commit
3aa1e783
authored
6 years ago
by
fickleheart
Browse files
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Update version and patch hash
parent
9ff8b739
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4 changed files
CMakeLists.txt
+1
-1
1 addition, 1 deletion
CMakeLists.txt
appveyor.yml
+2
-2
2 additions, 2 deletions
appveyor.yml
src/config.h.in
+2
-2
2 additions, 2 deletions
src/config.h.in
src/doomdef.h
+4
-4
4 additions, 4 deletions
src/doomdef.h
with
9 additions
and
9 deletions
CMakeLists.txt
+
1
−
1
View file @
3aa1e783
...
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@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project
(
SRB2
VERSION 1.0.
2
VERSION 1.0.
4
LANGUAGES C
)
if
(
${
PROJECT_SOURCE_DIR
}
MATCHES
${
PROJECT_BINARY_DIR
}
)
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appveyor.yml
+
2
−
2
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3aa1e783
version
:
1.0.
2
.{branch}-{build}
version
:
1.0.
4
.{branch}-{build}
os
:
MinGW
environment
:
...
...
@@ -29,7 +29,7 @@ environment:
##############################
DPL_ENABLED
:
0
DPL_TAG_ENABLED
:
0
DPL_INSTALLER_NAME
:
srb2kart-v10
2
DPL_INSTALLER_NAME
:
srb2kart-v10
4
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
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src/config.h.in
+
2
−
2
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3aa1e783
...
...
@@ -37,7 +37,7 @@
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2019 / 0
2
/
04
- Kart v1.0.
3
- patch.kart
* Last updated 2019 / 0
3
/
11
- Kart v1.0.
4
- patch.kart
*/
// Base SRB2 hashes
...
...
@@ -52,7 +52,7 @@
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "
e06c1c90e5645c886026311964f8e1f5
"
#define ASSET_HASH_PATCH_KART "
440dd7b1e5c3ba27a727fed616f9c362
"
#endif
#endif
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src/doomdef.h
+
4
−
4
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3aa1e783
...
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@@ -150,9 +150,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead.
#else
#define VERSION 100 // Game version
#define SUBVERSION
3
// more precise version number
#define VERSIONSTRING "v1.0.
3
"
#define VERSIONSTRINGW L"v1.0.
3
"
#define SUBVERSION
4
// more precise version number
#define VERSIONSTRING "v1.0.
4
"
#define VERSIONSTRINGW L"v1.0.
4
"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
...
...
@@ -221,7 +221,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION
3
#define MODVERSION
4
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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