- May 02, 2014
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ilag authored
Also, fix the issue pointed out by Alam.
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Apr 25, 2014
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ilag11111 authored
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ilag11111 authored
Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
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Dmitry Marakasov authored
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Dmitry Marakasov authored
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ilag11111 authored
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- Apr 24, 2014
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Dmitry Marakasov authored
And fix it on FreeBSD, where _BIG_ENDIAN is not a flag indicating big endian machine, but a constant to compare _BYTE_ORDER to.
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- Apr 22, 2014
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Alam Ed Arias authored
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- Apr 19, 2014
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Alam Ed Arias authored
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- Apr 18, 2014
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Alam Ed Arias authored
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- Apr 17, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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RedEnchilada authored
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Alam Ed Arias authored
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Sryder authored
Multi-Property FOF's have their multiple side properties display in OpenGL.
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Sryder authored
Because apparently people don't like them like that.
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Sryder authored
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- Apr 16, 2014
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Alam Ed Arias authored
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- Apr 15, 2014
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Alam Ed Arias authored
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RedEnchilada authored
(Disclaimer: I don't know C at all)
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- Apr 14, 2014
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Alam Ed Arias authored
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Sryder authored
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Alam Ed Arias authored
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- Apr 10, 2014
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Sryder authored
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- Apr 09, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Apr 08, 2014
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Alam Ed Arias authored
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- Apr 07, 2014
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Sryder authored
Screen flipping in OpenGL is no longer done by inverting the screen polygons.
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https://github.com/STJr/SRB2Sryder authored
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Alam Ed Arias authored
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Sryder authored
Player spin frames on MD2's interpolate correctly when moving slowly.
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