- Apr 25, 2014
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Dmitry Marakasov authored
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- Apr 22, 2014
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Alam Ed Arias authored
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- Apr 19, 2014
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Alam Ed Arias authored
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- Apr 18, 2014
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Alam Ed Arias authored
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- Apr 17, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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RedEnchilada authored
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Alam Ed Arias authored
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Sryder authored
Multi-Property FOF's have their multiple side properties display in OpenGL.
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Sryder authored
Because apparently people don't like them like that.
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Sryder authored
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- Apr 16, 2014
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Alam Ed Arias authored
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- Apr 15, 2014
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Alam Ed Arias authored
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RedEnchilada authored
(Disclaimer: I don't know C at all)
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- Apr 14, 2014
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Alam Ed Arias authored
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Sryder authored
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Alam Ed Arias authored
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- Apr 10, 2014
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Sryder authored
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- Apr 09, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Apr 08, 2014
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Alam Ed Arias authored
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- Apr 07, 2014
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Sryder authored
Screen flipping in OpenGL is no longer done by inverting the screen polygons.
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https://github.com/STJr/SRB2Sryder authored
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Alam Ed Arias authored
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Sryder authored
Player spin frames on MD2's interpolate correctly when moving slowly.
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- Apr 05, 2014
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Sryder authored
Translucent Midtextures using holes with textures in them now work when there is no FOF's above their sector.
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- Mar 31, 2014
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Sryder authored
Screen Wipes now work as they did in 2.0.x.
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- Mar 30, 2014
- Mar 28, 2014
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https://github.com/STJr/SRB2Sryder authored
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Sryder authored
Fixed wall textures breaking when Y offset of the wall was too high.
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ilag11111 authored
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- Mar 25, 2014
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Alam Ed Arias authored
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