- Oct 19, 2018
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Sal authored
Prevent spectate griefing See merge request KartKrew/Kart!43
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Sal authored
Singleplayer fixes (no, not record attack, the *other* one) See merge request KartKrew/Kart!46
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Sal authored
Sweet new kicks See merge request KartKrew/Kart!39
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Sal authored
Hard Mode is an unlockable See merge request KartKrew/Kart!40
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Sal authored
Remove most gameplay prints See merge request KartKrew/Kart!42
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- Oct 17, 2018
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Sal authored
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toaster authored
Some token efforts to make singleplayer mode (accessible only via `-warp` and `map mapxx -force`) not COMPLETELY broken. * Fixed the conditionals for `suicide` and `retry` commands - `suicide` is now allowed in singleplayer, and `retry` no longer checks your lives (for now). * Disable the "traditional" level reload method (which `retry` tried to use), since it was completely broken with the other changes we've made. Mapchanges only. * Made retries cause a mapchange, per the above. * Disable the last source of skincolor trampling in the game - loading a level while not netgame or record attacking.
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Sal authored
(Needs tested)
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- Oct 16, 2018
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Sal authored
Fix "advancemap next" going to GHZ at the end of a cup See merge request KartKrew/Kart!44
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Sal authored
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Sal authored
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Sal authored
Next-merge plus rain See merge request KartKrew/Kart!41
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Sal authored
Engine tune-up See merge request KartKrew/Kart!45
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Sal authored
Now that we figured out that the sound cut-outs were due to a race condition and not this option, I feel content putting it with these other engine tweaks.
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Sal authored
Minor priority change to two voice lines; the "passing someone" line has the same priority as every other line, and gave it's boosted priority to the way more gameplay-important "hit 'em" line.
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Sal authored
Sryder's request
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Sal authored
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Sal authored
NOW this is good enough to ship
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Sal authored
Plus, this is generally better, as a mod could let you unlock stuff "out-of-order"
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- Oct 15, 2018
- Oct 14, 2018
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toaster authored
More sensible `drawdist_precip_cons_t` maximum (slightly more conservative than Sryder's suggestion)
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Sal authored
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Sal authored
A couple of the extraneous ones (karma interactions, bumper stealing, lap start notifications) have been removed outright. The rest that I could think of have been changed to use CON_LogMessage, so that they still go into log.txt when rereading a fun chat session but not showing themselves in gameplay. Necessary gameplay prints, such as players being defeated or coming back in Battle, have been kept until there's a suitable replacement for them in the future.
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toaster authored
* Multiplied rain speed by 3, per Oni's request. * Disable weather density - force to 1 if weather draw distance, otherwise zero * Move the ceilingpic check into a more convenient part of the weather spawning loop. * `drawdist_precip_cons_t` - replaces "Infinite" with "None". * Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that. * Disable cv_drawdist_nights entirely.
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https://git.magicalgirl.moe/STJr/SRB2.gittoaster authored
# Conflicts: # src/d_netcmd.c # src/d_netcmd.h # src/g_game.c # src/p_floor.c # src/p_user.c # src/r_data.c # src/r_data.h # src/v_video.c
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Monster Iestyn authored
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Monster Iestyn authored
Handle fix for SDL Mixer See merge request STJr/SRB2!301
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Monster Iestyn authored
More accurate GIF delay See merge request STJr/SRB2!276
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Monster Iestyn authored
No doubling texture heights plz See merge request STJr/SRB2!296
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Monster Iestyn authored
MI's unimportant code cleanup See merge request STJr/SRB2!295
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Sryder authored
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- Oct 13, 2018
- Oct 11, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
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Monster Iestyn authored
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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