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  1. Jun 19, 2016
  2. Jun 17, 2016
    • Inuyasha's avatar
      Merge branch 'other-software-fixes' into 'master' · 307129f7
      Inuyasha authored
      Some other software fixes/changes
      
      Some other software fixes/changes I've made
      
      * Change 1: single-sided linedef midtextures (read: not double-sided linedefs, but single-sided) now don't skew if Effect 2 is checked. Before, there wasn't any ability for software to disable skewing for them. =V
      * Change 2: PolyObject back side midtextures now return to being where they should be. Had to make a hack to fix this though.
      
      See merge request !86
      307129f7
  3. Jun 13, 2016
  4. Jun 12, 2016
    • Monster Iestyn's avatar
      Merge branch 'software-fixes' into 'master' · b4798538
      Monster Iestyn authored
      Software crashes fix
      
      This branch SHOULD fix the many crashes people have reported lately that all point to the software renderer. Simply put, the software renderer allowed stuff to be drawn out of the screen even though that wasn't safe, and even the existing checks to prevent that didn't work.
      
      If you saw me worrying about the sky HOMs I discovered in AGZ earlier in the commits for this branch, don't worry - it turns out that issue already existed in 2.1.15's srb2win.exe (and probably srb2dd.exe too) anyway, the changes in this branch didn't cause them. Hopefully nothing else broke then.
      
      See merge request !75
      b4798538
    • Monster Iestyn's avatar
      Effect 2 (No Midtexture Skew) now toggles off skewing for midtextures on... · 305d3287
      Monster Iestyn authored
      Effect 2 (No Midtexture Skew) now toggles off skewing for midtextures on single-sided lines, which was what was intended for them to begin with apparently.
      
      This means the current skewing-by-default effect isn't changed, and OpenGL's equivalent code doesn't have to be touched since apparently it was already like that.
      305d3287
  5. Jun 09, 2016
    • Monster Iestyn's avatar
      Hack to fix midtextures for polyobjects being mucked up · a04fcce3
      Monster Iestyn authored
      "frontsector" in this part of the code isn't actually the polyobject's sector for back-side polyobject segs, it's the in-level sector the polyobject as a whole is being rendered in it turns out.
      a04fcce3
    • Monster Iestyn's avatar
      Fix single side line midtexture skewing · 20c2d84c
      Monster Iestyn authored
      Red apparently left in code for single-sided linedefs to NOT skew their midtextures ...but it doesn't work because it doesn't stop the skewing code from running instead, regardless of whether Effect 1 is on or not. If it's decided single-sided line midtextures shouldn't do this though, the non-skew code could just as well be thrown out lol (or something else I guess?)
      20c2d84c
  6. Jun 08, 2016
  7. Jun 04, 2016
  8. Jun 01, 2016
  9. May 31, 2016
  10. May 30, 2016
  11. May 29, 2016
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