- May 27, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
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Monster Iestyn authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 25, 2016
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Alam Ed Arias authored
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- May 24, 2016
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Monster Iestyn authored
Probably doesn't make any difference in-game at all though, lol
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Monster Iestyn authored
(the number of unused things hiding around in SRB2's source code is silly lol)
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Monster Iestyn authored
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- May 23, 2016
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Alam Ed Arias authored
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- May 22, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 20, 2016
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Alam Ed Arias authored
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- May 19, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Arias authored
Some SDL-related compiling tweaks
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Monster Iestyn authored
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set * -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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