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  1. Jan 07, 2017
  2. Jan 03, 2017
    • Monster Iestyn's avatar
      Merge branch 'remove-secplanes' into 'master' · 5400707a
      Monster Iestyn authored
      Remove secplanes
      
      This is just removing SSNTails's old port of ZDoom's secplane code and math, from back when he attempted slopes himself. The slopes we've had since 2.1.15 however do not need these, so we can pretty much toss the code for them out now (nothing uses them anyway).
      
      See merge request !149
      5400707a
  3. Jan 02, 2017
  4. Jan 01, 2017
    • LJ Sonic's avatar
      Cooked another cookie · 478da436
      LJ Sonic authored
      478da436
    • LJ Sonic's avatar
      Cooked a cookie · 4373afcd
      LJ Sonic authored
      4373afcd
    • LJ Sonic's avatar
      -Fixed broken net commands, thus fixing (or at least greatly improving)... · b347b818
      LJ Sonic authored
      -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
      -Updated packet name list so the debug file no longer shows garbage packet names
      -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
      -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
      -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
      -Added/changed comments here in there in the netcode
      -Fixed a minor error that would ignore one of the urgent ack slots
      -Added a space between the map name and "zone" for the messages shown in a joiner's console
      b347b818
  5. Dec 31, 2016
  6. Dec 27, 2016
  7. Dec 22, 2016
  8. Dec 19, 2016
  9. Dec 15, 2016
  10. Dec 14, 2016
  11. Dec 06, 2016
    • Monster Iestyn's avatar
      Merge branch 'sdl2-cleanup' into 'master' · 64801a1a
      Monster Iestyn authored
      SDL2 i_video.c code cleanup
      
      Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc
      
      See merge request !138
      64801a1a
  12. Nov 30, 2016
  13. Nov 25, 2016
  14. Nov 23, 2016
  15. Nov 22, 2016
  16. Nov 21, 2016
  17. Nov 16, 2016
  18. Nov 15, 2016
  19. Nov 13, 2016
  20. Nov 10, 2016
  21. Nov 06, 2016
  22. Nov 05, 2016
    • Monster Iestyn's avatar
      Merge branch 'md2-limits-check' into 'master' · 3bf19a00
      Monster Iestyn authored
      MD2 vertex/frame/triangle/etc limits checking
      
      Fix for this bug: http://mb.srb2.org/showthread.php?t=42099
      
      The model reading code didn't properly check if the model had too many vertices, so models with higher counts freely broke the game. This fix now stops that and prints an error message if that is the case.
      
      However, it seems some models happily exceed other limits such as texcoords without problem (to my knowledge), so I've not bothered with checking those limits for now. Perhaps this could be a time to discuss if we need to change such limits again or not? Either way, one can easily uncomment my lines for checking texcoords/skins/triangles limits later if needed.
      
      EDIT: I've allowed checking for triangle and frame limits too now, after some discussion.
      
      See merge request !132
      3bf19a00
    • Monster Iestyn's avatar
  23. Nov 04, 2016
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