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Created with Raphaël 2.2.029Jan282726252421201817161514131211109876543212131Dec3029282726252423222120191817161514Merge branch 'master' into item-experimentMerge branch 'next' into item-experimentMerge branch 'notluaconsoleplayer' into 'next'Merge branch 'i-gotta-get-more-sleep' into 'master'Remove CV_HIDEN flag for serversortBetter cpusleepMerge branch 'thin-intermission-names' into 'master'Reduce frequency of Eggman items, give some of those points to Orbinaut or BananaYou will never have Lua consoleplayer.* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?majormodsmajormodsSparks can't be started in offroadChange offroad leniency from 1 second to 0.5 seconds, don't make friction more forgiving in offroadWipeout slowdown in offroad is staticWipeout slowdown is x2 strengthWipeout slowdown timer is set to 20 tics if below, instead of adding up per bump.Remove offroad leniency biasFix replay viewer discarding aim keysApply to TAB rankings tooWrite respawn command usage to replaysWrite extra data before cmdsFix crashing at the end of netreplaysWrite skin/color/name changes to replayFix invalid numlaps value being written when set to map defaultFix spectators spawning as players in netreplaysReset oldcmd when recording netreplaysThin names for 9+ player intermissionScale number of allowed invuln items w/ player countbroken spectator stuff?[HACK] Save correct lap count on netreplaysMove where multiplayer replays are startedStore cmd.latency in replaysFix players spawning in the wrong spots when watching replaysSeparate oldtic for each playerRecord all players' ticcmds in multiplayerFix compile errorslol test net replay stuffI don't wanna deal with ghosts right nowStore initial player data in net replayStart with some strange multiplayer replay init stuffMerge branch 'master' into item-experiment
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