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Andrew Bradley
Kart-Public
Graph
ab308cd627efcffe48bab14d154efd72eff84b9a
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Branches
20
alias-argh
automated-windows-dev-environment
cap-splitscreen-fov
cherrypicks-from-netreplays
clear-all-controls
color-def-fixes
color-flip
deployer-test
extra-travis-deploy
findfile-with-threads
fix-clang-compile
fix-damn-springs
fix-double-bombs
fix-fade-timeout
fix-nocurl
followme
fuckinghell
gamepad-tweaks
gl-framedrops
ignore-posthumous-ackret
Tags
8
v1.3
v1.2
v1.1
v1.0.4
v1.0.3
v1.0.2
v1.0.1
V1.0.0
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Created with Raphaël 2.2.0
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Merge branch 'master' into item-experiment
Merge branch 'next' into item-experiment
Merge branch 'notluaconsoleplayer' into 'next'
Merge branch 'i-gotta-get-more-sleep' into 'master'
Remove CV_HIDEN flag for serversort
Better cpusleep
Merge branch 'thin-intermission-names' into 'master'
Reduce frequency of Eggman items, give some of those points to Orbinaut or Banana
You will never have Lua consoleplayer.
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
majormods
majormods
Sparks can't be started in offroad
Change offroad leniency from 1 second to 0.5 seconds, don't make friction more forgiving in offroad
Wipeout slowdown in offroad is static
Wipeout slowdown is x2 strength
Wipeout slowdown timer is set to 20 tics if below, instead of adding up per bump.
Remove offroad leniency bias
Fix replay viewer discarding aim keys
Apply to TAB rankings too
Write respawn command usage to replays
Write extra data before cmds
Fix crashing at the end of netreplays
Write skin/color/name changes to replay
Fix invalid numlaps value being written when set to map default
Fix spectators spawning as players in netreplays
Reset oldcmd when recording netreplays
Thin names for 9+ player intermission
Scale number of allowed invuln items w/ player count
broken spectator stuff?
[HACK] Save correct lap count on netreplays
Move where multiplayer replays are started
Store cmd.latency in replays
Fix players spawning in the wrong spots when watching replays
Separate oldtic for each player
Record all players' ticcmds in multiplayer
Fix compile errors
lol test net replay stuff
I don't wanna deal with ghosts right now
Store initial player data in net replay
Start with some strange multiplayer replay init stuff
Merge branch 'master' into item-experiment
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