Always cache EMEMAP/SUPMAP in PU_HUDGFX tag
These particular patches need to be cached in K_LoadKartHUDGraphics, but caching them anywhere else with a different tag causes them to potentially be freed and then later use-after-freed during a Sealed Star run, causing a crash. Instead, let's cache them as PU_HUDGFX in all cases where they are used. Fixes KartKrew/Kart#1240
Loading
Please register or sign in to comment