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lua_script.c

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    lua_libs.h 3.18 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2012-2016 by John "JTE" Muniz.
    // Copyright (C) 2012-2020 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  lua_libs.h
    /// \brief libraries for Lua scripting
    
    extern lua_State *gL;
    
    #define MUTABLE_TAGS
    
    #define LREG_VALID "VALID_USERDATA"
    #define LREG_EXTVARS "LUA_VARS"
    #define LREG_STATEACTION "STATE_ACTION"
    #define LREG_ACTIONS "MOBJ_ACTION"
    #define LREG_METATABLES "METATABLES"
    
    #define META_STATE "STATE_T*"
    #define META_MOBJINFO "MOBJINFO_T*"
    #define META_SFXINFO "SFXINFO_T*"
    #define META_SKINCOLOR "SKINCOLOR_T*"
    #define META_COLORRAMP "SKINCOLOR_T*RAMP"
    #define META_SPRITEINFO "SPRITEINFO_T*"
    #define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
    #define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
    
    #define META_TAGLIST "TAGLIST"
    
    #define META_MOBJ "MOBJ_T*"
    #define META_MAPTHING "MAPTHING_T*"
    
    #define META_PLAYER "PLAYER_T*"
    #define META_TICCMD "TICCMD_T*"
    #define META_SKIN "SKIN_T*"
    #define META_POWERS "PLAYER_T*POWERS"
    #define META_SOUNDSID "SKIN_T*SOUNDSID"
    #define META_SKINSPRITES "SKIN_T*SPRITES"
    #define META_SKINSPRITESLIST "SKIN_T*SPRITES[]"
    
    #define META_VERTEX "VERTEX_T*"
    #define META_LINE "LINE_T*"
    #define META_SIDE "SIDE_T*"
    #define META_SUBSECTOR "SUBSECTOR_T*"
    #define META_SECTOR "SECTOR_T*"
    #define META_FFLOOR "FFLOOR_T*"
    #ifdef HAVE_LUA_SEGS
    #define META_SEG "SEG_T*"
    #define META_NODE "NODE_T*"
    #endif
    #define META_SLOPE "PSLOPE_T*"
    #define META_VECTOR2 "VECTOR2_T"
    #define META_VECTOR3 "VECTOR3_T"
    #define META_MAPHEADER "MAPHEADER_T*"
    
    #define META_POLYOBJ "POLYOBJ_T*"
    
    #define META_CVAR "CONSVAR_T*"
    
    #define META_SECTORLINES "SECTOR_T*LINES"
    #ifdef MUTABLE_TAGS
    #define META_SECTORTAGLIST "sector_t.taglist"
    #endif
    #define META_SIDENUM "LINE_T*SIDENUM"
    #define META_LINEARGS "LINE_T*ARGS"
    #define META_LINESTRINGARGS "LINE_T*STRINGARGS"
    #define META_THINGARGS "MAPTHING_T*ARGS"
    #define META_THINGSTRINGARGS "MAPTHING_T*STRINGARGS"
    #define META_POLYOBJVERTICES "POLYOBJ_T*VERTICES"
    #define META_POLYOBJLINES "POLYOBJ_T*LINES"
    #ifdef HAVE_LUA_SEGS
    #define META_NODEBBOX "NODE_T*BBOX"
    #define META_NODECHILDREN "NODE_T*CHILDREN"
    #endif
    
    #define META_BBOX "BOUNDING_BOX"
    
    #define META_HUDINFO "HUDINFO_T*"
    #define META_PATCH "PATCH_T*"
    #define META_COLORMAP "COLORMAP"
    #define META_CAMERA "CAMERA_T*"
    
    #define META_ACTION "ACTIONF_T*"
    
    #define META_LUABANKS "LUABANKS[]*"
    
    #define META_MOUSE "MOUSE_T*"
    
    boolean luaL_checkboolean(lua_State *L, int narg);
    
    int LUA_EnumLib(lua_State *L);
    int LUA_SOCLib(lua_State *L);
    int LUA_BaseLib(lua_State *L);
    int LUA_MathLib(lua_State *L);
    int LUA_HookLib(lua_State *L);
    int LUA_ConsoleLib(lua_State *L);
    int LUA_InfoLib(lua_State *L);
    int LUA_MobjLib(lua_State *L);
    int LUA_PlayerLib(lua_State *L);
    int LUA_SkinLib(lua_State *L);
    int LUA_ThinkerLib(lua_State *L);
    int LUA_MapLib(lua_State *L);
    int LUA_TagLib(lua_State *L);
    int LUA_PolyObjLib(lua_State *L);
    int LUA_BlockmapLib(lua_State *L);
    int LUA_HudLib(lua_State *L);
    int LUA_InputLib(lua_State *L);