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lua_script.h

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  • Forked from STJr / SRB2
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    JTE's avatar
    Yukita Mayako authored
    Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
    of using a full UINT32. Lua only has one number type, so signedness
    gets in the way of using angle_t directly. This handling of angles
    matches up with how ZDoom ACS scripting and the like does it.
    
    I also changed all the integer casts and pushes of fixed_t to
    their own macro in preperation for possible future seperation.
    ef0e61fc
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    lua_script.h 2.23 KiB