Skip to content
Snippets Groups Projects
Select Git revision
  • personal-amalgamate
  • next default protected
  • ogl-palette-update
  • rphys-update
  • overlay-fpcam
  • inputviewer-toggle
  • master
  • ogl-pal
  • trace
  • uncapped
  • personal
  • palette
  • shadernmus
  • missing-gcc-flags
  • g_findmap-lua
  • pictureformats
  • sprite-fof-plane-sorting-question-mark
  • opengl-skydome-fixes
  • patch-cache-refactor
  • video-refactor
  • SRB2_release_2.2.6
  • SRB2_release_2.2.5
  • SRB2_release_2.2.4
  • SRB2_release_2.2.3
  • SRB2_release_2.2.2
  • SRB2_release_2.2.1
  • SRB2_release_2.2.0
  • SRB2_release_2.1.25
  • SRB2_release_2.1.24
  • SRB2_release_2.1.23
  • SRB2_release_2.1.22
  • SRB2_release_2.1.21
  • SRB2_release_2.1.20
  • SRB2_release_2.1.19
  • SRB2_release_2.1.18
  • td-release-v1.0.0
  • SRB2_release_2.1.17
  • SRB2_release_2.1.16a
  • SRB2_release_2.1.16
  • SRB2_release_2.1.15
40 results

gme

  • Clone with SSH
  • Clone with HTTPS
  • Forked from STJr / SRB2
    7043 commits behind the upstream repository.
    Game_Music_Emu 0.6.2: Game Music Emulators
    ------------------------------------------
    Game_Music_Emu is a collection of video game music file emulators that
    support the following formats and systems:
    
    AY        ZX Spectrum/Amstrad CPC
    GBS       Nintendo Game Boy
    GYM       Sega Genesis/Mega Drive
    HES       NEC TurboGrafx-16/PC Engine
    KSS       MSX Home Computer/other Z80 systems (doesn't support FM sound)
    NSF/NSFE  Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
    SAP       Atari systems using POKEY sound chip
    SPC       Super Nintendo/Super Famicom
    VGM/VGZ   Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
    
    Features:
    * C interface for use in C, C++, and other compatible languages
    * High emphasis has been placed on making the library very easy to use
    * One set of common functions work with all emulators the same way
    * Several code examples, including music player using SDL
    * Portable code for use on any system with modern or older C++ compilers
    * Adjustable output sample rate using quality band-limited resampling
    * Uniform access to text information fields and track timing information
    * End-of-track fading and automatic look ahead silence detection
    * Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
    * Tempo can be adjusted and individual voices can be muted while playing
    * Can read music data from file, memory, or custom reader function/class
    * Can access track information without having to load into full emulator
    * M3U track listing support for multi-track formats
    * Modular design allows elimination of unneeded emulators/features
    
    This library has been used in game music players for Windows, Linux on
    several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
    GP2X, and Nintendo DS.
    
    Author : Shay Green <gblargg@gmail.com>
    Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
    License: GNU Lesser General Public License (LGPL)
    
    Current Maintainer: Michael Pyne <mpyne@purinchu.net>
    
    Getting Started
    ---------------
    Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
    all source files in gme/.
    
    Or, if you have CMake 2.6 or later, execute at a command prompt (from the
    extracted source directory):
    
        mkdir build
        cd build
        cmake ../         # <-- Pass any needed CMake flags here
        make              # To build the library
        cd demo
        make              # To build the demo itself
    
    Be sure "test.nsf" is in the same directory as the demo program. Running it
    should generate the recording "out.wav".
    
    You can use "make install" to install the library. To choose where to install
    the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
    (and replace /usr/local with the base path you wish to use). Alternately, you
    can specify the base path to install to when you run "make install" by passing
    'DESTDIR=/usr/local' on the make install command line (again, replace
    /usr/local as appropriate).
    
    To build a static library instead of shared (the default), pass
    -DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
    
    A slightly more extensive demo application is available in the player/
    directory.  It requires SDL to build.
    
    Read gme.txt for more information. Post to the discussion forum for
    assistance.
    
    Files
    -----
    gme.txt               General notes about the library
    changes.txt           Changes made since previous releases
    design.txt            Library design notes
    license.txt           GNU Lesser General Public License
    CMakeLists.txt        CMake build rules
    
    test.nsf              Test file for NSF emulator
    test.m3u              Test m3u playlist for features.c demo
    
    demo/
      basics.c            Records NSF file to wave sound file
      features.c          Demonstrates many additional features
      Wave_Writer.h       WAVE sound file writer used for demo output
      Wave_Writer.cpp
      CMakeLists.txt      CMake build rules
    
    player/               Player using the SDL multimedia library
      player.cpp          Simple music player with waveform display
      Music_Player.cpp    Stand alone player for background music
      Music_Player.h
      Audio_Scope.cpp     Audio waveform scope
      Audio_Scope.h
      CMakeLists.txt      CMake build rules
    
    gme/
      blargg_config.h     Library configuration (modify this file as needed)
    
      gme.h               Library interface header file
      gme.cpp
    
      Ay_Emu.h            ZX Spectrum AY emulator
      Ay_Emu.cpp
      Ay_Apu.cpp
      Ay_Apu.h
      Ay_Cpu.cpp
      Ay_Cpu.h
    
      Gbs_Emu.h           Nintendo Game Boy GBS emulator
      Gbs_Emu.cpp
      Gb_Apu.cpp
      Gb_Apu.h
      Gb_Cpu.cpp
      Gb_Cpu.h
      gb_cpu_io.h
      Gb_Oscs.cpp
      Gb_Oscs.h
    
      Hes_Emu.h           TurboGrafx-16/PC Engine HES emulator
      Hes_Apu.cpp
      Hes_Apu.h
      Hes_Cpu.cpp
      Hes_Cpu.h
      hes_cpu_io.h
      Hes_Emu.cpp
    
      Kss_Emu.h           MSX Home Computer/other Z80 systems KSS emulator
      Kss_Emu.cpp
      Kss_Cpu.cpp
      Kss_Cpu.h
      Kss_Scc_Apu.cpp
      Kss_Scc_Apu.h
      Ay_Apu.h
      Ay_Apu.cpp
      Sms_Apu.h
      Sms_Apu.cpp
      Sms_Oscs.h
    
      Nsf_Emu.h           Nintendo NES NSF/NSFE emulator
      Nsf_Emu.cpp
      Nes_Apu.cpp
      Nes_Apu.h
      Nes_Cpu.cpp
      Nes_Cpu.h
      nes_cpu_io.h
      Nes_Oscs.cpp
      Nes_Oscs.h
      Nes_Fme7_Apu.cpp
      Nes_Fme7_Apu.h
      Nes_Namco_Apu.cpp
      Nes_Namco_Apu.h
      Nes_Vrc6_Apu.cpp
      Nes_Vrc6_Apu.h
      Nsfe_Emu.h          NSFE support
      Nsfe_Emu.cpp
    
      Spc_Emu.h           Super Nintendo SPC emulator
      Spc_Emu.cpp
      Snes_Spc.cpp
      Snes_Spc.h
      Spc_Cpu.cpp
      Spc_Cpu.h
      Spc_Dsp.cpp
      Spc_Dsp.h
      Fir_Resampler.cpp
      Fir_Resampler.h
    
      Sap_Emu.h           Atari SAP emulator
      Sap_Emu.cpp
      Sap_Apu.cpp
      Sap_Apu.h
      Sap_Cpu.cpp
      Sap_Cpu.h
      sap_cpu_io.h
    
      Vgm_Emu.h           Sega VGM emulator
      Vgm_Emu_Impl.cpp
      Vgm_Emu_Impl.h
      Vgm_Emu.cpp
      Ym2413_Emu.cpp
      Ym2413_Emu.h
      Gym_Emu.h           Sega Genesis GYM emulator
      Gym_Emu.cpp
      Sms_Apu.cpp         Common Sega emulator files
      Sms_Apu.h
      Sms_Oscs.h
      Ym2612_Emu.cpp
      Ym2612_Emu.h
      Dual_Resampler.cpp
      Dual_Resampler.h
      Fir_Resampler.cpp
      Fir_Resampler.h
    
      M3u_Playlist.h      M3U playlist support
      M3u_Playlist.cpp
    
      Effects_Buffer.h    Sound buffer with stereo echo and panning
      Effects_Buffer.cpp
    
      blargg_common.h     Common files needed by all emulators
      blargg_endian.h
      blargg_source.h
      Blip_Buffer.cpp
      Blip_Buffer.h
      Gme_File.h
      Gme_File.cpp
      Music_Emu.h
      Music_Emu.cpp
      Classic_Emu.h
      Classic_Emu.cpp
      Multi_Buffer.h
      Multi_Buffer.cpp
      Data_Reader.h
      Data_Reader.cpp
      
      CMakeLists.txt      CMake build rules
    
    
    Legal
    -----
    Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
    Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
    
    --
    Shay Green <gblargg@gmail.com>