- Dec 25, 2018
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Marco Z authored
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- Dec 24, 2018
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It seemed weird at first, but the polyobject sector (backsector) itself DOESN'T need checked (although I still am doing it for safety). Rather, the in-level sector just needs checked. If someone manually modifies the polyobject sector though, then this bug can still occur... but this fixes it for the most common use-case where this can happen. I'll try to tackle the rarer cases in my next commit.
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Monster Iestyn authored
remove these unnecessary typedefs for assignments to variables that are actually already boolean to begin with, since the rhs resolves to a boolean anyway
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Monster Iestyn authored
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Monster Iestyn authored
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Marco Z authored
- Dec 23, 2018
- Dec 22, 2018
- Dec 21, 2018
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Marco Z authored
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- Dec 20, 2018
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Marco Z authored
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Lactozilla authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Lactozilla authored
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Jimita authored
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Monster Iestyn authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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- Dec 18, 2018
- Dec 17, 2018
- Dec 16, 2018
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Sal authored
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Sal authored
- Very slightly less claustrophobic camera defaults - Changed camera settings are saved - Camera distance increases relatively with splitscreen & analog mode. These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
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