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SRB2
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spherallic/SRB2
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STJr/SRB2
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Commits on Source (2)
Ensure floating players hit the ground
· 9d4be917
lachwright
authored
5 years ago
9d4be917
Use ground check instead of z comparison
· ca6a5a07
lachwright
authored
5 years ago
ca6a5a07
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2 changed files
src/p_mobj.c
+5
-2
5 additions, 2 deletions
src/p_mobj.c
src/p_user.c
+1
-1
1 addition, 1 deletion
src/p_user.c
with
6 additions
and
3 deletions
src/p_mobj.c
View file @
ca6a5a07
...
@@ -2961,7 +2961,7 @@ static void P_PlayerZMovement(mobj_t *mo)
...
@@ -2961,7 +2961,7 @@ static void P_PlayerZMovement(mobj_t *mo)
}
}
#endif
#endif
if (P_MobjFlip(mo)*mo->momz < 0) // falling
if (P_MobjFlip(mo)*mo->momz <
=
0) // falling
{
{
boolean clipmomz = !(P_CheckDeathPitCollide(mo));
boolean clipmomz = !(P_CheckDeathPitCollide(mo));
...
@@ -3874,6 +3874,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
...
@@ -3874,6 +3874,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
static void P_PlayerMobjThinker(mobj_t *mobj)
static void P_PlayerMobjThinker(mobj_t *mobj)
{
{
msecnode_t *node;
msecnode_t *node;
boolean wasonground;
I_Assert(mobj != NULL);
I_Assert(mobj != NULL);
I_Assert(mobj->player != NULL);
I_Assert(mobj->player != NULL);
...
@@ -3915,6 +3916,8 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
...
@@ -3915,6 +3916,8 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
}
}
}
}
wasonground = P_IsObjectOnGround(mobj);
// Needed for gravity boots
// Needed for gravity boots
P_CheckGravity(mobj, false);
P_CheckGravity(mobj, false);
...
@@ -4002,7 +4005,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
...
@@ -4002,7 +4005,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
// always do the gravity bit now, that's simpler
// always do the gravity bit now, that's simpler
// BUT CheckPosition only if wasn't done before.
// BUT CheckPosition only if wasn't done before.
if (!(mobj->eflags & MFE_ONGROUND) || mobj->momz
if (!(mobj->eflags & MFE_ONGROUND) || mobj->momz
|| (!wasonground && P_IsObjectOnGround(mobj))
|| ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z + mobj->height != mobj->ceilingz)
|| ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z + mobj->height != mobj->ceilingz)
|| (!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z != mobj->floorz)
|| (!(mobj->eflags & MFE_VERTICALFLIP) && mobj->z != mobj->floorz)
|| P_IsObjectInGoop(mobj))
|| P_IsObjectInGoop(mobj))
...
...
This diff is collapsed.
Click to expand it.
src/p_user.c
View file @
ca6a5a07
...
@@ -5592,7 +5592,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
...
@@ -5592,7 +5592,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
else
else
potentialmomz = ((player->speed < 10*player->mo->scale)
potentialmomz = ((player->speed < 10*player->mo->scale)
? (player->speed - 10*player->mo->scale)/5
? (player->speed - 10*player->mo->scale)/5
:
-1); // Should be 0, but made negative to ensure P_PlayerHitFloor runs upon touching ground
:
0);
if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
player->pflags &= ~PF_SPINNING;
player->pflags &= ~PF_SPINNING;
...
...
This diff is collapsed.
Click to expand it.