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TheHackStack
SRB2
Commits
4faf5cdb
Commit
4faf5cdb
authored
Dec 6, 2015
by
colette
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Thokker version info
parent
f827a50d
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src/doomdef.h
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4faf5cdb
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@@ -145,10 +145,10 @@ extern FILE *logstream;
#define VERSIONSTRING "Trunk"
#define VERSIONSTRINGW L"Trunk"
#else
#define VERSION
201
// Game version
#define SUBVERSION
14 // more precise version number
#define VERSIONSTRING "v2.1.14"
#define VERSIONSTRINGW L"v2.1.14"
#define VERSION
165
// Game version
#define SUBVERSION
0
#define VERSIONSTRING "v2.1.14
(Thokker 1.0.0)
"
#define VERSIONSTRINGW L"v2.1.14
(Thokker 1.0.0)
"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
...
...
@@ -164,8 +164,8 @@ extern FILE *logstream;
// The string used in the alert that pops up in the event of an update being available.
// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
#define UPDATE_ALERT_STRING \
"A new update is available for SRB2.\n"\
"Please visit
SRB2.org
to download it.\n"\
"A new update is available for SRB2
Thokker
.\n"\
"Please visit
the SRB2MB
to download it.\n"\
"\n"\
"You are using version: %s\n"\
"The newest version is: %s\n"\
...
...
@@ -181,8 +181,8 @@ extern FILE *logstream;
// The string used in the I_Error alert upon trying to host through command line parameters.
// Generally less filled with newlines, since Windows gives you lots more room to work with.
#define UPDATE_ALERT_STRING_CONSOLE \
"A new update is available for SRB2.\n"\
"Please visit
SRB2.org
to download it.\n"\
"A new update is available for SRB2
Thokker
.\n"\
"Please visit
the SRB2MB
to download it.\n"\
"\n"\
"You are using version: %s\n"\
"The newest version is: %s\n"\
...
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@@ -199,14 +199,14 @@ extern FILE *logstream;
// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
// "1
2
" is the default mod ID for
version 2.1
#define MODID 1
2
// "1
3
" is the default mod ID for
Thokker
#define MODID 1
3
// The Modification Version, starting from 1. Do not follow your version string for this,
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 1
9
#define MODVERSION 1
...
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