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40 results

lua_maplib.c

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  • Forked from STJr / SRB2
    7724 commits behind the upstream repository.
    lua_maplib.c 51.99 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2012-2016 by John "JTE" Muniz.
    // Copyright (C) 2012-2019 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  lua_maplib.c
    /// \brief game map library for Lua scripting
    
    #include "doomdef.h"
    #ifdef HAVE_BLUA
    #include "r_state.h"
    #include "p_local.h"
    #include "p_setup.h"
    #include "z_zone.h"
    #ifdef ESLOPE
    #include "p_slopes.h"
    #endif
    #include "r_main.h"
    
    #include "lua_script.h"
    #include "lua_libs.h"
    #include "lua_hud.h" // hud_running errors
    
    #include "dehacked.h"
    #include "fastcmp.h"
    #include "doomstat.h"
    
    enum sector_e {
    	sector_valid = 0,
    	sector_floorheight,
    	sector_ceilingheight,
    	sector_floorpic,
    	sector_ceilingpic,
    	sector_lightlevel,
    	sector_special,
    	sector_tag,
    	sector_thinglist,
    	sector_heightsec,
    	sector_camsec,
    	sector_lines,
    #ifdef ESLOPE
    	sector_ffloors,
    	sector_fslope,
    	sector_cslope
    #else
    	sector_ffloors
    #endif
    };
    
    static const char *const sector_opt[] = {
    	"valid",
    	"floorheight",
    	"ceilingheight",
    	"floorpic",
    	"ceilingpic",
    	"lightlevel",
    	"special",
    	"tag",
    	"thinglist",
    	"heightsec",
    	"camsec",
    	"lines",
    	"ffloors",
    #ifdef ESLOPE
    	"f_slope",
    	"c_slope",
    #endif
    	NULL};
    
    enum subsector_e {
    	subsector_valid = 0,
    	subsector_sector,
    	subsector_numlines,
    	subsector_firstline,
    };
    
    static const char *const subsector_opt[] = {
    	"valid",
    	"sector",
    	"numlines",
    	"firstline",
    	NULL};
    
    enum line_e {
    	line_valid = 0,
    	line_v1,
    	line_v2,
    	line_dx,
    	line_dy,
    	line_flags,
    	line_special,
    	line_tag,
    	line_sidenum,
    	line_frontside,
    	line_backside,
    	line_slopetype,
    	line_frontsector,
    	line_backsector,
    	line_firsttag,
    	line_nexttag,
    	line_text,
    	line_callcount
    };
    
    static const char *const line_opt[] = {
    	"valid",
    	"v1",
    	"v2",
    	"dx",
    	"dy",
    	"flags",
    	"special",
    	"tag",
    	"sidenum",
    	"frontside",
    	"backside",
    	"slopetype",
    	"frontsector",
    	"backsector",
    	"firsttag",
    	"nexttag",
    	"text",
    	"callcount",
    	NULL};
    
    enum side_e {
    	side_valid = 0,
    	side_textureoffset,
    	side_rowoffset,
    	side_toptexture,
    	side_bottomtexture,
    	side_midtexture,
    	side_line,
    	side_sector,
    	side_special,
    	side_repeatcnt,
    	side_text
    };
    
    static const char *const side_opt[] = {
    	"valid",
    	"textureoffset",
    	"rowoffset",
    	"toptexture",
    	"bottomtexture",
    	"midtexture",
    	"sector",
    	"special",
    	"repeatcnt",
    	"text",
    	NULL};
    
    enum vertex_e {
    	vertex_valid = 0,
    	vertex_x,
    	vertex_y
    };
    
    static const char *const vertex_opt[] = {
    	"valid",
    	"x",
    	"y",
    	NULL};
    
    enum ffloor_e {
    	ffloor_valid = 0,
    	ffloor_topheight,
    	ffloor_toppic,
    	ffloor_toplightlevel,
    	ffloor_bottomheight,
    	ffloor_bottompic,
    #ifdef ESLOPE
    	ffloor_tslope,
    	ffloor_bslope,
    #endif
    	ffloor_sector,
    	ffloor_flags,
    	ffloor_master,
    	ffloor_target,
    	ffloor_next,
    	ffloor_prev,
    	ffloor_alpha,
    };
    
    static const char *const ffloor_opt[] = {
    	"valid",
    	"topheight",
    	"toppic",
    	"toplightlevel",
    	"bottomheight",
    	"bottompic",
    #ifdef ESLOPE
    	"t_slope",
    	"b_slope",
    #endif
    	"sector", // secnum pushed as control sector userdata
    	"flags",
    	"master", // control linedef
    	"target", // target sector
    	"next",
    	"prev",
    	"alpha",
    	NULL};
    
    #ifdef HAVE_LUA_SEGS
    enum seg_e {
    	seg_valid = 0,
    	seg_v1,
    	seg_v2,
    	seg_side,
    	seg_offset,
    	seg_angle,
    	seg_sidedef,
    	seg_linedef,
    	seg_frontsector,
    	seg_backsector,
    };
    
    static const char *const seg_opt[] = {
    	"valid",
    	"v1",
    	"v2",
    	"side",
    	"offset",
    	"angle",
    	"sidedef",
    	"linedef",
    	"frontsector",
    	"backsector",
    	NULL};
    
    enum node_e {
    	node_valid = 0,
    	node_x,
    	node_y,
    	node_dx,
    	node_dy,
    	node_bbox,
    	node_children,
    };
    
    static const char *const node_opt[] = {
    	"valid",
    	"x",
    	"y",
    	"dx",
    	"dy",
    	"bbox",
    	"children",
    	NULL};
    
    enum nodechild_e {
    	nodechild_valid = 0,
    	nodechild_right,
    	nodechild_left,
    };
    
    static const char *const nodechild_opt[] = {
    	"valid",
    	"right",
    	"left",
    	NULL};
    #endif
    
    enum bbox_e {
    	bbox_valid = 0,
    	bbox_top,
    	bbox_bottom,
    	bbox_left,
    	bbox_right,
    };
    
    static const char *const bbox_opt[] = {
    	"valid",
    	"top",
    	"bottom",
    	"left",
    	"right",
    	NULL};
    
    #ifdef ESLOPE
    enum slope_e {
    	slope_valid = 0,
    	slope_o,
    	slope_d,
    	slope_zdelta,
    	slope_normal,
    	slope_zangle,
    	slope_xydirection,
    	slope_flags
    };
    
    static const char *const slope_opt[] = {
    	"valid",
    	"o",
    	"d",
    	"zdelta",
    	"normal",
    	"zangle",
    	"xydirection",
    	"flags",
    	NULL};
    
    // shared by both vector2_t and vector3_t
    enum vector_e {
    	vector_x = 0,
    	vector_y,
    	vector_z
    };
    
    static const char *const vector_opt[] = {
    	"x",
    	"y",
    	"z",
    	NULL};
    #endif
    
    static const char *const array_opt[] ={"iterate",NULL};
    static const char *const valid_opt[] ={"valid",NULL};
    
    ///////////////////////////////////
    // sector list iterate functions //
    ///////////////////////////////////
    
    // iterates through a sector's thinglist!
    static int lib_iterateSectorThinglist(lua_State *L)
    {
    	mobj_t *state = NULL;
    	mobj_t *thing = NULL;
    
    	INLEVEL
    
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call sector.thinglist() directly, use it as 'for rover in sector.thinglist do <block> end'.");
    
    	if (!lua_isnil(L, 1))
    		state = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
    	else
    		return 0; // no thinglist to iterate through sorry!
    
    	lua_settop(L, 2);
    	lua_remove(L, 1); // remove state now.
    
    	if (!lua_isnil(L, 1))
    	{
    		thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
    		thing = thing->snext;
    	}
    	else
    		thing = state; // state is used as the "start" of the thinglist
    
    	if (thing)
    	{
    		LUA_PushUserdata(L, thing, META_MOBJ);
    		return 1;
    	}
    	return 0;
    }
    
    // iterates through the ffloors list in a sector!
    static int lib_iterateSectorFFloors(lua_State *L)
    {
    	ffloor_t *state = NULL;
    	ffloor_t *ffloor = NULL;
    
    	INLEVEL
    
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call sector.ffloors() directly, use it as 'for rover in sector.ffloors do <block> end'.");
    
    	if (!lua_isnil(L, 1))
    		state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
    	else
    		return 0; // no ffloors to iterate through sorry!
    
    	lua_settop(L, 2);
    	lua_remove(L, 1); // remove state now.
    
    	if (!lua_isnil(L, 1))
    	{
    		ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
    		ffloor = ffloor->next;
    	}
    	else
    		ffloor = state; // state is used as the "start" of the ffloor list
    
    	if (ffloor)
    	{
    		LUA_PushUserdata(L, ffloor, META_FFLOOR);
    		return 1;
    	}
    	return 0;
    }
    
    static int sector_iterate(lua_State *L)
    {
    	lua_pushvalue(L, lua_upvalueindex(1)); // iterator function, or the "generator"
    	lua_pushvalue(L, lua_upvalueindex(2)); // state (used as the "start" of the list for our purposes
    	lua_pushnil(L); // initial value (unused)
    	return 3;
    }
    
    ////////////////////
    // sector.lines[] //
    ////////////////////
    
    // sector.lines, i -> sector.lines[i]
    // sector.lines.valid, for validity checking
    //
    // 25/9/19 Monster Iestyn
    // Modified this and _num to use triple pointers, to allow for a new hack of mine involving offsetof
    // this way we don't need to check frontsector or backsector of line #0 in the array
    //
    static int sectorlines_get(lua_State *L)
    {
    	line_t ***seclines = *((line_t ****)luaL_checkudata(L, 1, META_SECTORLINES));
    	size_t i;
    	size_t numoflines = 0;
    	lua_settop(L, 2);
    	if (!lua_isnumber(L, 2))
    	{
    		int field = luaL_checkoption(L, 2, NULL, valid_opt);
    		if (!seclines || !(*seclines))
    		{
    			if (field == 0) {
    				lua_pushboolean(L, 0);
    				return 1;
    			}
    			return luaL_error(L, "accessed sector_t.lines doesn't exist anymore.");
    		} else if (field == 0) {
    			lua_pushboolean(L, 1);
    			return 1;
    		}
    	}
    
    /* a snip from sector_t struct in r_defs.h, for reference
    	size_t linecount;
    	struct line_s **lines; // [linecount] size
    */
    	// get the "linecount" by shifting our retrieved memory address of "lines" to where "linecount" is in the sector_t, then dereferencing the result
    	// we need this to determine the array's actual size, and therefore also the maximum value allowed as an index
    	// this only works if seclines is actually a pointer to a sector's lines member in memory, oh boy
    	numoflines = (size_t)(*(size_t *)(((size_t)seclines) - (offsetof(sector_t, lines) - offsetof(sector_t, linecount))));
    
    /* OLD HACK
    	// check first linedef to figure which of its sectors owns this sector->lines pointer
    	// then check that sector's linecount to get a maximum index
    	//if (!(*seclines)[0])
    		//return luaL_error(L, "no lines found!"); // no first linedef?????
    	if ((*seclines)[0]->frontsector->lines == *seclines)
    		numoflines = (*seclines)[0]->frontsector->linecount;
    	else if ((*seclines)[0]->backsector && *seclines[0]->backsector->lines == *seclines) // check backsector exists first
    		numoflines = (*seclines)[0]->backsector->linecount;
    	//if neither sector has it then ???
    */
    
    	if (!numoflines)
    		return luaL_error(L, "no lines found!");
    
    	i = (size_t)lua_tointeger(L, 2);
    	if (i >= numoflines)
    		return 0;
    	LUA_PushUserdata(L, (*seclines)[i], META_LINE);
    	return 1;
    }
    
    // #(sector.lines) -> sector.linecount
    static int sectorlines_num(lua_State *L)
    {
    	line_t ***seclines = *((line_t ****)luaL_checkudata(L, 1, META_SECTORLINES));
    	size_t numoflines = 0;
    
    	if (!seclines || !(*seclines))
    		return luaL_error(L, "accessed sector_t.lines doesn't exist anymore.");
    
    	// see comments in the _get function above
    	numoflines = (size_t)(*(size_t *)(((size_t)seclines) - (offsetof(sector_t, lines) - offsetof(sector_t, linecount))));
    	lua_pushinteger(L, numoflines);
    	return 1;
    }
    
    //////////////
    // sector_t //
    //////////////
    
    static int sector_get(lua_State *L)
    {
    	sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
    	enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
    	INT16 i;
    
    	if (!sector)
    	{
    		if (field == sector_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed sector_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case sector_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case sector_floorheight:
    		lua_pushfixed(L, sector->floorheight);
    		return 1;
    	case sector_ceilingheight:
    		lua_pushfixed(L, sector->ceilingheight);
    		return 1;
    	case sector_floorpic: // floorpic
    	{
    		levelflat_t *levelflat = &levelflats[sector->floorpic];
    		for (i = 0; i < 8; i++)
    			if (!levelflat->name[i])
    				break;
    		lua_pushlstring(L, levelflat->name, i);
    		return 1;
    	}
    	case sector_ceilingpic: // ceilingpic
    	{
    		levelflat_t *levelflat = &levelflats[sector->ceilingpic];
    		for (i = 0; i < 8; i++)
    			if (!levelflat->name[i])
    				break;
    		lua_pushlstring(L, levelflat->name, i);
    		return 1;
    	}
    	case sector_lightlevel:
    		lua_pushinteger(L, sector->lightlevel);
    		return 1;
    	case sector_special:
    		lua_pushinteger(L, sector->special);
    		return 1;
    	case sector_tag:
    		lua_pushinteger(L, sector->tag);
    		return 1;
    	case sector_thinglist: // thinglist
    		lua_pushcfunction(L, lib_iterateSectorThinglist);
    		LUA_PushUserdata(L, sector->thinglist, META_MOBJ);
    		lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateSectorThinglist and sector->thinglist as upvalues for the function
    		return 1;
    	case sector_heightsec: // heightsec - fake floor heights
    		if (sector->heightsec < 0)
    			return 0;
    		LUA_PushUserdata(L, &sectors[sector->heightsec], META_SECTOR);
    		return 1;
    	case sector_camsec: // camsec - camera clipping heights
    		if (sector->camsec < 0)
    			return 0;
    		LUA_PushUserdata(L, &sectors[sector->camsec], META_SECTOR);
    		return 1;
    	case sector_lines: // lines
    		LUA_PushUserdata(L, &sector->lines, META_SECTORLINES); // push the address of the "lines" member in the struct, to allow our hacks in sectorlines_get/_num to work
    		return 1;
    	case sector_ffloors: // ffloors
    		lua_pushcfunction(L, lib_iterateSectorFFloors);
    		LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
    		lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function
    		return 1;
    #ifdef ESLOPE
    	case sector_fslope: // f_slope
    		LUA_PushUserdata(L, sector->f_slope, META_SLOPE);
    		return 1;
    	case sector_cslope: // c_slope
    		LUA_PushUserdata(L, sector->c_slope, META_SLOPE);
    		return 1;
    #endif
    	}
    	return 0;
    }
    
    static int sector_set(lua_State *L)
    {
    	sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
    	enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
    
    	if (!sector)
    		return luaL_error(L, "accessed sector_t doesn't exist anymore.");
    
    	if (hud_running)
    		return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
    
    	switch(field)
    	{
    	case sector_valid: // valid
    	case sector_thinglist: // thinglist
    	case sector_heightsec: // heightsec
    	case sector_camsec: // camsec
    	case sector_lines: // lines
    	case sector_ffloors: // ffloors
    #ifdef ESLOPE
    	case sector_fslope: // f_slope
    	case sector_cslope: // c_slope
    #endif
    	default:
    		return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
    	case sector_floorheight: { // floorheight
    		boolean flag;
    		mobj_t *ptmthing = tmthing;
    		fixed_t lastpos = sector->floorheight;
    		sector->floorheight = luaL_checkfixed(L, 3);
    		flag = P_CheckSector(sector, true);
    		if (flag && sector->numattached)
    		{
    			sector->floorheight = lastpos;
    			P_CheckSector(sector, true);
    		}
    		P_SetTarget(&tmthing, ptmthing);
    		break;
    	}
    	case sector_ceilingheight: { // ceilingheight
    		boolean flag;
    		mobj_t *ptmthing = tmthing;
    		fixed_t lastpos = sector->ceilingheight;
    		sector->ceilingheight = luaL_checkfixed(L, 3);
    		flag = P_CheckSector(sector, true);
    		if (flag && sector->numattached)
    		{
    			sector->ceilingheight = lastpos;
    			P_CheckSector(sector, true);
    		}
    		P_SetTarget(&tmthing, ptmthing);
    		break;
    	}
    	case sector_floorpic:
    		sector->floorpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
    		break;
    	case sector_ceilingpic:
    		sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
    		break;
    	case sector_lightlevel:
    		sector->lightlevel = (INT16)luaL_checkinteger(L, 3);
    		break;
    	case sector_special:
    		sector->special = (INT16)luaL_checkinteger(L, 3);
    		break;
    	case sector_tag:
    		P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
    		break;
    	}
    	return 0;
    }
    
    static int sector_num(lua_State *L)
    {
    	sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
    	lua_pushinteger(L, sector-sectors);
    	return 1;
    }
    
    /////////////////
    // subsector_t //
    /////////////////
    
    static int subsector_get(lua_State *L)
    {
    	subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
    	enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt);
    
    	if (!subsector)
    	{
    		if (field == subsector_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed subsector_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case subsector_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case subsector_sector:
    		LUA_PushUserdata(L, subsector->sector, META_SECTOR);
    		return 1;
    	case subsector_numlines:
    		lua_pushinteger(L, subsector->numlines);
    		return 1;
    	case subsector_firstline:
    		lua_pushinteger(L, subsector->firstline);
    		return 1;
    	}
    	return 0;
    }
    
    static int subsector_num(lua_State *L)
    {
    	subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
    	lua_pushinteger(L, subsector-subsectors);
    	return 1;
    }
    
    ////////////
    // line_t //
    ////////////
    
    static int line_get(lua_State *L)
    {
    	line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
    	enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt);
    
    	if (!line)
    	{
    		if (field == line_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed line_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case line_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case line_v1:
    		LUA_PushUserdata(L, line->v1, META_VERTEX);
    		return 1;
    	case line_v2:
    		LUA_PushUserdata(L, line->v2, META_VERTEX);
    		return 1;
    	case line_dx:
    		lua_pushfixed(L, line->dx);
    		return 1;
    	case line_dy:
    		lua_pushfixed(L, line->dy);
    		return 1;
    	case line_flags:
    		lua_pushinteger(L, line->flags);
    		return 1;
    	case line_special:
    		lua_pushinteger(L, line->special);
    		return 1;
    	case line_tag:
    		lua_pushinteger(L, line->tag);
    		return 1;
    	case line_sidenum:
    		LUA_PushUserdata(L, line->sidenum, META_SIDENUM);
    		return 1;
    	case line_frontside: // frontside
    		LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
    		return 1;
    	case line_backside: // backside
    		if (line->sidenum[1] == 0xffff)
    			return 0;
    		LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
    		return 1;
    	case line_slopetype:
    		switch(line->slopetype)
    		{
    		case ST_HORIZONTAL:
    			lua_pushliteral(L, "horizontal");
    			break;
    		case ST_VERTICAL:
    			lua_pushliteral(L, "vertical");
    			break;
    		case ST_POSITIVE:
    			lua_pushliteral(L, "positive");
    			break;
    		case ST_NEGATIVE:
    			lua_pushliteral(L, "negative");
    			break;
    		}
    		return 1;
    	case line_frontsector:
    		LUA_PushUserdata(L, line->frontsector, META_SECTOR);
    		return 1;
    	case line_backsector:
    		LUA_PushUserdata(L, line->backsector, META_SECTOR);
    		return 1;
    	case line_firsttag:
    		lua_pushinteger(L, line->firsttag);
    		return 1;
    	case line_nexttag:
    		lua_pushinteger(L, line->nexttag);
    		return 1;
    	case line_text:
    		lua_pushstring(L, line->text);
    		return 1;
    	case line_callcount:
    		lua_pushinteger(L, line->callcount);
    		return 1;
    	}
    	return 0;
    }
    
    static int line_num(lua_State *L)
    {
    	line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
    	lua_pushinteger(L, line-lines);
    	return 1;
    }
    
    ////////////////////
    // line.sidenum[] //
    ////////////////////
    
    static int sidenum_get(lua_State *L)
    {
    	UINT16 *sidenum = *((UINT16 **)luaL_checkudata(L, 1, META_SIDENUM));
    	int i;
    	lua_settop(L, 2);
    	if (!lua_isnumber(L, 2))
    	{
    		int field = luaL_checkoption(L, 2, NULL, valid_opt);
    		if (!sidenum)
    		{
    			if (field == 0) {
    				lua_pushboolean(L, 0);
    				return 1;
    			}
    			return luaL_error(L, "accessed line_t doesn't exist anymore.");
    		} else if (field == 0) {
    			lua_pushboolean(L, 1);
    			return 1;
    		}
    	}
    
    	i = lua_tointeger(L, 2);
    	if (i < 0 || i > 1)
    		return 0;
    	lua_pushinteger(L, sidenum[i]);
    	return 1;
    }
    
    ////////////
    // side_t //
    ////////////
    
    static int side_get(lua_State *L)
    {
    	side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
    	enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
    
    	if (!side)
    	{
    		if (field == side_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed side_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case side_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case side_textureoffset:
    		lua_pushfixed(L, side->textureoffset);
    		return 1;
    	case side_rowoffset:
    		lua_pushfixed(L, side->rowoffset);
    		return 1;
    	case side_toptexture:
    		lua_pushinteger(L, side->toptexture);
    		return 1;
    	case side_bottomtexture:
    		lua_pushinteger(L, side->bottomtexture);
    		return 1;
    	case side_midtexture:
    		lua_pushinteger(L, side->midtexture);
    		return 1;
    	case side_line:
    		LUA_PushUserdata(L, side->line, META_LINE);
    		return 1;
    	case side_sector:
    		LUA_PushUserdata(L, side->sector, META_SECTOR);
    		return 1;
    	case side_special:
    		lua_pushinteger(L, side->special);
    		return 1;
    	case side_repeatcnt:
    		lua_pushinteger(L, side->repeatcnt);
    		return 1;
    	case side_text:
    		lua_pushstring(L, side->text);
    		return 1;
    	}
    	return 0;
    }
    
    static int side_set(lua_State *L)
    {
    	side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
    	enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
    
    	if (!side)
    	{
    		if (field == side_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed side_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case side_valid: // valid
    	case side_line:
    	case side_sector:
    	case side_special:
    	case side_text:
    	default:
    		return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
    	case side_textureoffset:
    		side->textureoffset = luaL_checkfixed(L, 3);
    		break;
    	case side_rowoffset:
    		side->rowoffset = luaL_checkfixed(L, 3);
    		break;
    	case side_toptexture:
    		side->toptexture = luaL_checkinteger(L, 3);
    		break;
    	case side_bottomtexture:
    		side->bottomtexture = luaL_checkinteger(L, 3);
    		break;
    	case side_midtexture:
    		side->midtexture = luaL_checkinteger(L, 3);
    		break;
    	case side_repeatcnt:
    		side->repeatcnt = luaL_checkinteger(L, 3);
    		break;
    	}
    	return 0;
    }
    
    static int side_num(lua_State *L)
    {
    	side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
    	lua_pushinteger(L, side-sides);
    	return 1;
    }
    
    //////////////
    // vertex_t //
    //////////////
    
    static int vertex_get(lua_State *L)
    {
    	vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
    	enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt);
    
    	if (!vertex)
    	{
    		if (field == vertex_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed vertex_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case vertex_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case vertex_x:
    		lua_pushfixed(L, vertex->x);
    		return 1;
    	case vertex_y:
    		lua_pushfixed(L, vertex->y);
    		return 1;
    	}
    	return 0;
    }
    
    static int vertex_num(lua_State *L)
    {
    	vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
    	lua_pushinteger(L, vertex-vertexes);
    	return 1;
    }
    
    #ifdef HAVE_LUA_SEGS
    
    ///////////
    // seg_t //
    ///////////
    
    static int seg_get(lua_State *L)
    {
    	seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
    	enum seg_e field = luaL_checkoption(L, 2, seg_opt[0], seg_opt);
    
    	if (!seg)
    	{
    		if (field == seg_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed seg_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case seg_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case seg_v1:
    		LUA_PushUserdata(L, seg->v1, META_VERTEX);
    		return 1;
    	case seg_v2:
    		LUA_PushUserdata(L, seg->v2, META_VERTEX);
    		return 1;
    	case seg_side:
    		lua_pushinteger(L, seg->side);
    		return 1;
    	case seg_offset:
    		lua_pushfixed(L, seg->offset);
    		return 1;
    	case seg_angle:
    		lua_pushangle(L, seg->angle);
    		return 1;
    	case seg_sidedef:
    		LUA_PushUserdata(L, seg->sidedef, META_SIDE);
    		return 1;
    	case seg_linedef:
    		LUA_PushUserdata(L, seg->linedef, META_LINE);
    		return 1;
    	case seg_frontsector:
    		LUA_PushUserdata(L, seg->frontsector, META_SECTOR);
    		return 1;
    	case seg_backsector:
    		LUA_PushUserdata(L, seg->backsector, META_SECTOR);
    		return 1;
    	}
    	return 0;
    }
    
    static int seg_num(lua_State *L)
    {
    	seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
    	lua_pushinteger(L, seg-segs);
    	return 1;
    }
    
    ////////////
    // node_t //
    ////////////
    
    static int node_get(lua_State *L)
    {
    	node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
    	enum node_e field = luaL_checkoption(L, 2, node_opt[0], node_opt);
    
    	if (!node)
    	{
    		if (field == node_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed node_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case node_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case node_x:
    		lua_pushfixed(L, node->x);
    		return 1;
    	case node_y:
    		lua_pushfixed(L, node->y);
    		return 1;
    	case node_dx:
    		lua_pushfixed(L, node->x);
    		return 1;
    	case node_dy:
    		lua_pushfixed(L, node->x);
    		return 1;
    	case node_bbox:
    		LUA_PushUserdata(L, node->bbox, META_NODEBBOX);
    		return 1;
    	case node_children:
    		LUA_PushUserdata(L, node->children, META_NODECHILDREN);
    		return 1;
    	}
    	return 0;
    }
    
    static int node_num(lua_State *L)
    {
    	node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
    	lua_pushinteger(L, node-nodes);
    	return 1;
    }
    
    ///////////////
    // node.bbox //
    ///////////////
    
    /*
    // node.bbox[i][j]: i = 0 or 1, j = 0 1 2 or 3
    // NOTE: 2D arrays are NOT double pointers,
    //       the second bbox will be directly after the first in memory (hence the way the bbox is pushed here)
    // this function handles the [i] part, bbox_get handles the [j] part
    static int nodebbox_get(lua_State *L)
    {
    	fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_NODEBBOX));
    	int i;
    	lua_settop(L, 2);
    	if (!lua_isnumber(L, 2))
    	{
    		int field = luaL_checkoption(L, 2, NULL, valid_opt);
    		if (!bbox)
    		{
    			if (field == 0) {
    				lua_pushboolean(L, 0);
    				return 1;
    			}
    			return luaL_error(L, "accessed node_t doesn't exist anymore.");
    		} else if (field == 0) {
    			lua_pushboolean(L, 1);
    			return 1;
    		}
    	}
    
    	i = lua_tointeger(L, 2);
    	if (i < 0 || i > 1)
    		return 0;
    	LUA_PushUserdata(L, bbox + i*4*sizeof(fixed_t), META_BBOX);
    	return 1;
    }
    */
    static int nodebbox_call(lua_State *L)
    {
    	fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_NODEBBOX));
    	int i, j;
    	int n = lua_gettop(L);
    
    	if (!bbox)
    		return luaL_error(L, "accessed node bbox doesn't exist anymore.");
    	if (n < 3)
    		return luaL_error(L, "arguments 2 and/or 3 not given (expected node.bbox(child, coord))");
    	// get child
    	if (!lua_isnumber(L, 2)) {
    		enum nodechild_e field = luaL_checkoption(L, 2, nodechild_opt[0], nodechild_opt);
    		switch (field) {
    			case nodechild_right: i = 0; break;
    			case nodechild_left:  i = 1; break;
    			default:
    				return luaL_error(L, "invalid node child \"%s\".", lua_tostring(L, 2));
    		}
    	}
    	else {
    		i = lua_tointeger(L, 2);
    		if (i < 0 || i > 1)
    			return 0;
    	}
    	// get bbox coord
    	if (!lua_isnumber(L, 3)) {
    		enum bbox_e field = luaL_checkoption(L, 3, bbox_opt[0], bbox_opt);
    		switch (field) {
    			case bbox_top:    j = BOXTOP;    break;
    			case bbox_bottom: j = BOXBOTTOM; break;
    			case bbox_left:   j = BOXLEFT;   break;
    			case bbox_right:  j = BOXRIGHT;  break;
    			default:
    				return luaL_error(L, "invalid bbox coordinate \"%s\".", lua_tostring(L, 3));
    		}
    	}
    	else {
    		j = lua_tointeger(L, 3);
    		if (j < 0 || j > 3)
    			return 0;
    	}
    	lua_pushinteger(L, bbox[i*4 + j]);
    	return 1;
    }
    
    /////////////////////
    // node.children[] //
    /////////////////////
    
    // node.children[i]: i = 0 or 1
    static int nodechildren_get(lua_State *L)
    {
    	UINT16 *children = *((UINT16 **)luaL_checkudata(L, 1, META_NODECHILDREN));
    	int i;
    	lua_settop(L, 2);
    	if (!lua_isnumber(L, 2))
    	{
    		enum nodechild_e field = luaL_checkoption(L, 2, nodechild_opt[0], nodechild_opt);
    		if (!children)
    		{
    			if (field == nodechild_valid) {
    				lua_pushboolean(L, 0);
    				return 1;
    			}
    			return luaL_error(L, "accessed node_t doesn't exist anymore.");
    		} else if (field == nodechild_valid) {
    			lua_pushboolean(L, 1);
    			return 1;
    		} else switch (field) {
    			case nodechild_right: i = 0; break;
    			case nodechild_left:  i = 1; break;
    			default:              return 0;
    		}
    	}
    	else {
    		i = lua_tointeger(L, 2);
    		if (i < 0 || i > 1)
    			return 0;
    	}
    	lua_pushinteger(L, children[i]);
    	return 1;
    }
    #endif
    
    //////////
    // bbox //
    //////////
    
    // bounding box (aka fixed_t array with four elements)
    // NOTE: may be useful for polyobjects or other things later
    static int bbox_get(lua_State *L)
    {
    	fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_BBOX));
    	int i;
    	lua_settop(L, 2);
    	if (!lua_isnumber(L, 2))
    	{
    		enum bbox_e field = luaL_checkoption(L, 2, bbox_opt[0], bbox_opt);
    		if (!bbox)
    		{
    			if (field == bbox_valid) {
    				lua_pushboolean(L, 0);
    				return 1;
    			}
    			return luaL_error(L, "accessed bbox doesn't exist anymore.");
    		} else if (field == bbox_valid) {
    			lua_pushboolean(L, 1);
    			return 1;
    		} else switch (field) {
    			case bbox_top:    i = BOXTOP;    break;
    			case bbox_bottom: i = BOXBOTTOM; break;
    			case bbox_left:   i = BOXLEFT;   break;
    			case bbox_right:  i = BOXRIGHT;  break;
    			default:          return 0;
    		}
    	}
    	else {
    		i = lua_tointeger(L, 2);
    		if (i < 0 || i > 3)
    			return 0;
    	}
    	lua_pushinteger(L, bbox[i]);
    	return 1;
    }
    
    ///////////////
    // sectors[] //
    ///////////////
    
    static int lib_iterateSectors(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call sectors.iterate() directly, use it as 'for sector in sectors.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((sector_t **)luaL_checkudata(L, 1, META_SECTOR)) - sectors)+1;
    	if (i < numsectors)
    	{
    		LUA_PushUserdata(L, &sectors[i], META_SECTOR);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getSector(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numsectors)
    			return 0;
    		LUA_PushUserdata(L, &sectors[i], META_SECTOR);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateSectors);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numsectors(lua_State *L)
    {
    	lua_pushinteger(L, numsectors);
    	return 1;
    }
    
    //////////////////
    // subsectors[] //
    //////////////////
    
    static int lib_iterateSubsectors(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call subsectors.iterate() directly, use it as 'for subsector in subsectors.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)) - subsectors)+1;
    	if (i < numsubsectors)
    	{
    		LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getSubsector(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numsubsectors)
    			return 0;
    		LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateSubsectors);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numsubsectors(lua_State *L)
    {
    	lua_pushinteger(L, numsubsectors);
    	return 1;
    }
    
    /////////////
    // lines[] //
    /////////////
    
    static int lib_iterateLines(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call lines.iterate() directly, use it as 'for line in lines.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((line_t **)luaL_checkudata(L, 1, META_LINE)) - lines)+1;
    	if (i < numlines)
    	{
    		LUA_PushUserdata(L, &lines[i], META_LINE);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getLine(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numlines)
    			return 0;
    		LUA_PushUserdata(L, &lines[i], META_LINE);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateLines);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numlines(lua_State *L)
    {
    	lua_pushinteger(L, numlines);
    	return 1;
    }
    
    /////////////
    // sides[] //
    /////////////
    
    static int lib_iterateSides(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call sides.iterate() directly, use it as 'for side in sides.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((side_t **)luaL_checkudata(L, 1, META_SIDE)) - sides)+1;
    	if (i < numsides)
    	{
    		LUA_PushUserdata(L, &sides[i], META_SIDE);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getSide(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numsides)
    			return 0;
    		LUA_PushUserdata(L, &sides[i], META_SIDE);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateSides);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numsides(lua_State *L)
    {
    	lua_pushinteger(L, numsides);
    	return 1;
    }
    
    ////////////////
    // vertexes[] //
    ////////////////
    
    static int lib_iterateVertexes(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call vertexes.iterate() directly, use it as 'for vertex in vertexes.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)) - vertexes)+1;
    	if (i < numvertexes)
    	{
    		LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getVertex(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numvertexes)
    			return 0;
    		LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateVertexes);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numvertexes(lua_State *L)
    {
    	lua_pushinteger(L, numvertexes);
    	return 1;
    }
    
    #ifdef HAVE_LUA_SEGS
    
    ////////////
    // segs[] //
    ////////////
    
    static int lib_iterateSegs(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call segs.iterate() directly, use it as 'for seg in segs.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((seg_t **)luaL_checkudata(L, 1, META_SEG)) - segs)+1;
    	if (i < numsegs)
    	{
    		LUA_PushUserdata(L, &segs[i], META_SEG);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getSeg(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numsegs)
    			return 0;
    		LUA_PushUserdata(L, &segs[i], META_SEG);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateSegs);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numsegs(lua_State *L)
    {
    	lua_pushinteger(L, numsegs);
    	return 1;
    }
    
    /////////////
    // nodes[] //
    /////////////
    
    static int lib_iterateNodes(lua_State *L)
    {
    	size_t i = 0;
    	INLEVEL
    	if (lua_gettop(L) < 2)
    		return luaL_error(L, "Don't call nodes.iterate() directly, use it as 'for node in nodes.iterate do <block> end'.");
    	lua_settop(L, 2);
    	lua_remove(L, 1); // state is unused.
    	if (!lua_isnil(L, 1))
    		i = (size_t)(*((node_t **)luaL_checkudata(L, 1, META_NODE)) - nodes)+1;
    	if (i < numsegs)
    	{
    		LUA_PushUserdata(L, &nodes[i], META_NODE);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_getNode(lua_State *L)
    {
    	int field;
    	INLEVEL
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1);
    		if (i >= numnodes)
    			return 0;
    		LUA_PushUserdata(L, &nodes[i], META_NODE);
    		return 1;
    	}
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateNodes);
    		return 1;
    	}
    	return 0;
    }
    
    static int lib_numnodes(lua_State *L)
    {
    	lua_pushinteger(L, numnodes);
    	return 1;
    }
    #endif
    
    //////////////
    // ffloor_t //
    //////////////
    
    static int ffloor_get(lua_State *L)
    {
    	ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
    	enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
    	INT16 i;
    
    	if (!ffloor)
    	{
    		if (field == ffloor_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case ffloor_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case ffloor_topheight:
    		lua_pushfixed(L, *ffloor->topheight);
    		return 1;
    	case ffloor_toppic: { // toppic
    		levelflat_t *levelflat = &levelflats[*ffloor->toppic];
    		for (i = 0; i < 8; i++)
    			if (!levelflat->name[i])
    				break;
    		lua_pushlstring(L, levelflat->name, i);
    		return 1;
    	}
    	case ffloor_toplightlevel:
    		lua_pushinteger(L, *ffloor->toplightlevel);
    		return 1;
    	case ffloor_bottomheight:
    		lua_pushfixed(L, *ffloor->bottomheight);
    		return 1;
    	case ffloor_bottompic: { // bottompic
    		levelflat_t *levelflat = &levelflats[*ffloor->bottompic];
    		for (i = 0; i < 8; i++)
    			if (!levelflat->name[i])
    				break;
    		lua_pushlstring(L, levelflat->name, i);
    		return 1;
    	}
    #ifdef ESLOPE
    	case ffloor_tslope:
    		LUA_PushUserdata(L, *ffloor->t_slope, META_SLOPE);
    		return 1;
    	case ffloor_bslope:
    		LUA_PushUserdata(L, *ffloor->b_slope, META_SLOPE);
    		return 1;
    #endif
    	case ffloor_sector:
    		LUA_PushUserdata(L, &sectors[ffloor->secnum], META_SECTOR);
    		return 1;
    	case ffloor_flags:
    		lua_pushinteger(L, ffloor->flags);
    		return 1;
    	case ffloor_master:
    		LUA_PushUserdata(L, ffloor->master, META_LINE);
    		return 1;
    	case ffloor_target:
    		LUA_PushUserdata(L, ffloor->target, META_SECTOR);
    		return 1;
    	case ffloor_next:
    		LUA_PushUserdata(L, ffloor->next, META_FFLOOR);
    		return 1;
    	case ffloor_prev:
    		LUA_PushUserdata(L, ffloor->prev, META_FFLOOR);
    		return 1;
    	case ffloor_alpha:
    		lua_pushinteger(L, ffloor->alpha);
    		return 1;
    	}
    	return 0;
    }
    
    static int ffloor_set(lua_State *L)
    {
    	ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
    	enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
    
    	if (!ffloor)
    		return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
    
    	if (hud_running)
    		return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
    
    	switch(field)
    	{
    	case ffloor_valid: // valid
    #ifdef ESLOPE
    	case ffloor_tslope: // t_slope
    	case ffloor_bslope: // b_slope
    #endif
    	case ffloor_sector: // sector
    	case ffloor_master: // master
    	case ffloor_target: // target
    	case ffloor_next: // next
    	case ffloor_prev: // prev
    	default:
    		return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
    	case ffloor_topheight: { // topheight
    		boolean flag;
    		fixed_t lastpos = *ffloor->topheight;
    		mobj_t *ptmthing = tmthing;
    		sector_t *sector = &sectors[ffloor->secnum];
    		sector->ceilingheight = luaL_checkfixed(L, 3);
    		flag = P_CheckSector(sector, true);
    		if (flag && sector->numattached)
    		{
    			*ffloor->topheight = lastpos;
    			P_CheckSector(sector, true);
    		}
    		P_SetTarget(&tmthing, ptmthing);
    		break;
    	}
    	case ffloor_toppic:
    		*ffloor->toppic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
    		break;
    	case ffloor_toplightlevel:
    		*ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3);
    		break;
    	case ffloor_bottomheight: { // bottomheight
    		boolean flag;
    		fixed_t lastpos = *ffloor->bottomheight;
    		mobj_t *ptmthing = tmthing;
    		sector_t *sector = &sectors[ffloor->secnum];
    		sector->floorheight = luaL_checkfixed(L, 3);
    		flag = P_CheckSector(sector, true);
    		if (flag && sector->numattached)
    		{
    			*ffloor->bottomheight = lastpos;
    			P_CheckSector(sector, true);
    		}
    		P_SetTarget(&tmthing, ptmthing);
    		break;
    	}
    	case ffloor_bottompic:
    		*ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
    		break;
    	case ffloor_flags: {
    		ffloortype_e oldflags = ffloor->flags; // store FOF's old flags
    		ffloor->flags = luaL_checkinteger(L, 3);
    		if (ffloor->flags != oldflags)
    			ffloor->target->moved = true; // reset target sector's lightlist
    		break;
    	}
    	case ffloor_alpha:
    		ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
    		break;
    	}
    	return 0;
    }
    
    #ifdef ESLOPE
    //////////////
    // pslope_t //
    //////////////
    
    static int slope_get(lua_State *L)
    {
    	pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
    	enum slope_e field = luaL_checkoption(L, 2, slope_opt[0], slope_opt);
    
    	if (!slope)
    	{
    		if (field == slope_valid) {
    			lua_pushboolean(L, 0);
    			return 1;
    		}
    		return luaL_error(L, "accessed pslope_t doesn't exist anymore.");
    	}
    
    	switch(field)
    	{
    	case slope_valid: // valid
    		lua_pushboolean(L, 1);
    		return 1;
    	case slope_o: // o
    		LUA_PushUserdata(L, &slope->o, META_VECTOR3);
    		return 1;
    	case slope_d: // d
    		LUA_PushUserdata(L, &slope->d, META_VECTOR2);
    		return 1;
    	case slope_zdelta: // zdelta
    		lua_pushfixed(L, slope->zdelta);
    		return 1;
    	case slope_normal: // normal
    		LUA_PushUserdata(L, &slope->normal, META_VECTOR3);
    		return 1;
    	case slope_zangle: // zangle
    		lua_pushangle(L, slope->zangle);
    		return 1;
    	case slope_xydirection: // xydirection
    		lua_pushangle(L, slope->xydirection);
    		return 1;
    	case slope_flags: // flags
    		lua_pushinteger(L, slope->flags);
    		return 1;
    	}
    	return 0;
    }
    
    static int slope_set(lua_State *L)
    {
    	pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
    	enum slope_e field = luaL_checkoption(L, 2, slope_opt[0], slope_opt);
    
    	if (!slope)
    		return luaL_error(L, "accessed pslope_t doesn't exist anymore.");
    
    	if (hud_running)
    		return luaL_error(L, "Do not alter pslope_t in HUD rendering code!");
    
    	switch(field) // todo: reorganize this shit
    	{
    	case slope_valid: // valid
    	case slope_d: // d
    	case slope_flags: // flags
    	case slope_normal: // normal
    	default:
    		return luaL_error(L, "pslope_t field " LUA_QS " cannot be set.", slope_opt[field]);
    	case slope_o: { // o
    		luaL_checktype(L, 3, LUA_TTABLE);
    
    		lua_getfield(L, 3, "x");
    		if (lua_isnil(L, -1))
    		{
    			lua_pop(L, 1);
    			lua_rawgeti(L, 3, 1);
    		}
    		if (!lua_isnil(L, -1))
    			slope->o.x = luaL_checkfixed(L, -1);
    		else
    			slope->o.x = 0;
    		lua_pop(L, 1);
    
    		lua_getfield(L, 3, "y");
    		if (lua_isnil(L, -1))
    		{
    			lua_pop(L, 1);
    			lua_rawgeti(L, 3, 2);
    		}
    		if (!lua_isnil(L, -1))
    			slope->o.y = luaL_checkfixed(L, -1);
    		else
    			slope->o.y = 0;
    		lua_pop(L, 1);
    
    		lua_getfield(L, 3, "z");
    		if (lua_isnil(L, -1))
    		{
    			lua_pop(L, 1);
    			lua_rawgeti(L, 3, 3);
    		}
    		if (!lua_isnil(L, -1))
    			slope->o.z = luaL_checkfixed(L, -1);
    		else
    			slope->o.z = 0;
    		lua_pop(L, 1);
    		break;
    	}
    	case slope_zdelta: { // zdelta, this is temp until i figure out wtf to do
    		slope->zdelta = luaL_checkfixed(L, 3);
    		slope->zangle = R_PointToAngle2(0, 0, FRACUNIT, -slope->zdelta);
    		P_CalculateSlopeNormal(slope);
    		break;
    	}
    	case slope_zangle: { // zangle
    		angle_t zangle = luaL_checkangle(L, 3);
    		if (zangle == ANGLE_90 || zangle == ANGLE_270)
    			return luaL_error(L, "invalid zangle for slope!");
    		slope->zangle = zangle;
    		slope->zdelta = -FINETANGENT(((slope->zangle+ANGLE_90)>>ANGLETOFINESHIFT) & 4095);
    		P_CalculateSlopeNormal(slope);
    		break;
    	}
    	case slope_xydirection: // xydirection
    		slope->xydirection = luaL_checkangle(L, 3);
    		slope->d.x = -FINECOSINE((slope->xydirection>>ANGLETOFINESHIFT) & FINEMASK);
    		slope->d.y = -FINESINE((slope->xydirection>>ANGLETOFINESHIFT) & FINEMASK);
    		P_CalculateSlopeNormal(slope);
    		break;
    	}
    	return 0;
    }
    
    ///////////////
    // vector*_t //
    ///////////////
    
    static int vector2_get(lua_State *L)
    {
    	vector2_t *vec = *((vector2_t **)luaL_checkudata(L, 1, META_VECTOR2));
    	enum vector_e field = luaL_checkoption(L, 2, vector_opt[0], vector_opt);
    
    	if (!vec)
    		return luaL_error(L, "accessed vector2_t doesn't exist anymore.");
    
    	switch(field)
    	{
    		case vector_x: lua_pushfixed(L, vec->x); return 1;
    		case vector_y: lua_pushfixed(L, vec->y); return 1;
    		default: break;
    	}
    
    	return 0;
    }
    
    static int vector3_get(lua_State *L)
    {
    	vector3_t *vec = *((vector3_t **)luaL_checkudata(L, 1, META_VECTOR3));
    	enum vector_e field = luaL_checkoption(L, 2, vector_opt[0], vector_opt);
    
    	if (!vec)
    		return luaL_error(L, "accessed vector3_t doesn't exist anymore.");
    
    	switch(field)
    	{
    		case vector_x: lua_pushfixed(L, vec->x); return 1;
    		case vector_y: lua_pushfixed(L, vec->y); return 1;
    		case vector_z: lua_pushfixed(L, vec->z); return 1;
    		default: break;
    	}
    
    	return 0;
    }
    #endif
    
    /////////////////////
    // mapheaderinfo[] //
    /////////////////////
    
    static int lib_getMapheaderinfo(lua_State *L)
    {
    	// i -> mapheaderinfo[i-1]
    
    	//int field;
    	lua_settop(L, 2);
    	lua_remove(L, 1); // dummy userdata table is unused.
    	if (lua_isnumber(L, 1))
    	{
    		size_t i = lua_tointeger(L, 1)-1;
    		if (i >= NUMMAPS)
    			return 0;
    		LUA_PushUserdata(L, mapheaderinfo[i], META_MAPHEADER);
    		//CONS_Printf(mapheaderinfo[i]->lvlttl);
    		return 1;
    	}/*
    	field = luaL_checkoption(L, 1, NULL, array_opt);
    	switch(field)
    	{
    	case 0: // iterate
    		lua_pushcfunction(L, lib_iterateSubsectors);
    		return 1;
    	}*/
    	return 0;
    }
    
    static int lib_nummapheaders(lua_State *L)
    {
    	lua_pushinteger(L, NUMMAPS);
    	return 1;
    }
    
    /////////////////
    // mapheader_t //
    /////////////////
    
    static int mapheaderinfo_get(lua_State *L)
    {
    	mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
    	const char *field = luaL_checkstring(L, 2);
    	INT16 i;
    	if (fastcmp(field,"lvlttl"))
    		lua_pushstring(L, header->lvlttl);
    	else if (fastcmp(field,"subttl"))
    		lua_pushstring(L, header->subttl);
    	else if (fastcmp(field,"actnum"))
    		lua_pushinteger(L, header->actnum);
    	else if (fastcmp(field,"typeoflevel"))
    		lua_pushinteger(L, header->typeoflevel);
    	else if (fastcmp(field,"nextlevel"))
    		lua_pushinteger(L, header->nextlevel);
    	else if (fastcmp(field,"musname"))
    		lua_pushstring(L, header->musname);
    	else if (fastcmp(field,"mustrack"))
    		lua_pushinteger(L, header->mustrack);
    	else if (fastcmp(field,"muspos"))
    		lua_pushinteger(L, header->muspos);
    	else if (fastcmp(field,"musinterfadeout"))
    		lua_pushinteger(L, header->musinterfadeout);
    	else if (fastcmp(field,"musintername"))
    		lua_pushstring(L, header->musintername);
    	else if (fastcmp(field,"muspostbossname"))
    		lua_pushstring(L, header->muspostbossname);
    	else if (fastcmp(field,"muspostbosstrack"))
    		lua_pushinteger(L, header->muspostbosstrack);
    	else if (fastcmp(field,"muspostbosspos"))
    		lua_pushinteger(L, header->muspostbosspos);
    	else if (fastcmp(field,"muspostbossfadein"))
    		lua_pushinteger(L, header->muspostbossfadein);
    	else if (fastcmp(field,"musforcereset"))
    		lua_pushinteger(L, header->musforcereset);
    	else if (fastcmp(field,"forcecharacter"))
    		lua_pushstring(L, header->forcecharacter);
    	else if (fastcmp(field,"weather"))
    		lua_pushinteger(L, header->weather);
    	else if (fastcmp(field,"skynum"))
    		lua_pushinteger(L, header->skynum);
    	else if (fastcmp(field,"skybox_scalex"))
    		lua_pushinteger(L, header->skybox_scalex);
    	else if (fastcmp(field,"skybox_scaley"))
    		lua_pushinteger(L, header->skybox_scaley);
    	else if (fastcmp(field,"skybox_scalez"))
    		lua_pushinteger(L, header->skybox_scalez);
    	else if (fastcmp(field,"interscreen")) {
    		for (i = 0; i < 8; i++)
    			if (!header->interscreen[i])
    				break;
    		lua_pushlstring(L, header->interscreen, i);
    	} else if (fastcmp(field,"runsoc"))
    		lua_pushstring(L, header->runsoc);
    	else if (fastcmp(field,"scriptname"))
    		lua_pushstring(L, header->scriptname);
    	else if (fastcmp(field,"precutscenenum"))
    		lua_pushinteger(L, header->precutscenenum);
    	else if (fastcmp(field,"cutscenenum"))
    		lua_pushinteger(L, header->cutscenenum);
    	else if (fastcmp(field,"countdown"))
    		lua_pushinteger(L, header->countdown);
    	else if (fastcmp(field,"palette"))
    		lua_pushinteger(L, header->palette);
    	else if (fastcmp(field,"numlaps"))
    		lua_pushinteger(L, header->numlaps);
    	else if (fastcmp(field,"unlockrequired"))
    		lua_pushinteger(L, header->unlockrequired);
    	else if (fastcmp(field,"levelselect"))
    		lua_pushinteger(L, header->levelselect);
    	else if (fastcmp(field,"bonustype"))
    		lua_pushinteger(L, header->bonustype);
    	else if (fastcmp(field,"ltzzpatch"))
    		lua_pushstring(L, header->ltzzpatch);
    	else if (fastcmp(field,"ltzztext"))
    		lua_pushstring(L, header->ltzztext);
    	else if (fastcmp(field,"ltactdiamond"))
    		lua_pushstring(L, header->ltactdiamond);
    	else if (fastcmp(field,"maxbonuslives"))
    		lua_pushinteger(L, header->maxbonuslives);
    	else if (fastcmp(field,"levelflags"))
    		lua_pushinteger(L, header->levelflags);
    	else if (fastcmp(field,"menuflags"))
    		lua_pushinteger(L, header->menuflags);
    	else if (fastcmp(field,"startrings"))
    		lua_pushinteger(L, header->startrings);
    	// TODO add support for reading numGradedMares and grades
    	else {
    		// Read custom vars now
    		// (note: don't include the "LUA." in your lua scripts!)
    		UINT8 j = 0;
    		for (;j < header->numCustomOptions && !fastcmp(field, header->customopts[j].option); ++j);
    
    		if(j < header->numCustomOptions)
    			lua_pushstring(L, header->customopts[j].value);
    		else
    			lua_pushnil(L);
    	}
    	return 1;
    }
    
    int LUA_MapLib(lua_State *L)
    {
    	luaL_newmetatable(L, META_SECTORLINES);
    		lua_pushcfunction(L, sectorlines_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, sectorlines_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_SECTOR);
    		lua_pushcfunction(L, sector_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, sector_set);
    		lua_setfield(L, -2, "__newindex");
    
    		lua_pushcfunction(L, sector_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_SUBSECTOR);
    		lua_pushcfunction(L, subsector_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, subsector_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_LINE);
    		lua_pushcfunction(L, line_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, line_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_SIDENUM);
    		lua_pushcfunction(L, sidenum_get);
    		lua_setfield(L, -2, "__index");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_SIDE);
    		lua_pushcfunction(L, side_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, side_set);
    		lua_setfield(L, -2, "__newindex");
    
    		lua_pushcfunction(L, side_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_VERTEX);
    		lua_pushcfunction(L, vertex_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, vertex_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_FFLOOR);
    		lua_pushcfunction(L, ffloor_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, ffloor_set);
    		lua_setfield(L, -2, "__newindex");
    	lua_pop(L, 1);
    
    #ifdef HAVE_LUA_SEGS
    	luaL_newmetatable(L, META_SEG);
    		lua_pushcfunction(L, seg_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, seg_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_NODE);
    		lua_pushcfunction(L, node_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, node_num);
    		lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_NODEBBOX);
    		//lua_pushcfunction(L, nodebbox_get);
    		//lua_setfield(L, -2, "__index");
    		lua_pushcfunction(L, nodebbox_call);
    		lua_setfield(L, -2, "__call");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_NODECHILDREN);
    		lua_pushcfunction(L, nodechildren_get);
    		lua_setfield(L, -2, "__index");
    	lua_pop(L, 1);
    #endif
    
    	luaL_newmetatable(L, META_BBOX);
    		lua_pushcfunction(L, bbox_get);
    		lua_setfield(L, -2, "__index");
    	lua_pop(L, 1);
    
    #ifdef ESLOPE
    	luaL_newmetatable(L, META_SLOPE);
    		lua_pushcfunction(L, slope_get);
    		lua_setfield(L, -2, "__index");
    
    		lua_pushcfunction(L, slope_set);
    		lua_setfield(L, -2, "__newindex");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_VECTOR2);
    		lua_pushcfunction(L, vector2_get);
    		lua_setfield(L, -2, "__index");
    	lua_pop(L, 1);
    
    	luaL_newmetatable(L, META_VECTOR3);
    		lua_pushcfunction(L, vector3_get);
    		lua_setfield(L, -2, "__index");
    	lua_pop(L, 1);
    #endif
    
    	luaL_newmetatable(L, META_MAPHEADER);
    		lua_pushcfunction(L, mapheaderinfo_get);
    		lua_setfield(L, -2, "__index");
    
    		//lua_pushcfunction(L, mapheaderinfo_num);
    		//lua_setfield(L, -2, "__len");
    	lua_pop(L, 1);
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getSector);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numsectors);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "sectors");
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getSubsector);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numsubsectors);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "subsectors");
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getLine);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numlines);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "lines");
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getSide);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numsides);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "sides");
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getVertex);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numvertexes);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "vertexes");
    
    #ifdef HAVE_LUA_SEGS
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getSeg);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numsegs);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "segs");
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getNode);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_numnodes);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "nodes");
    #endif
    
    	lua_newuserdata(L, 0);
    		lua_createtable(L, 0, 2);
    			lua_pushcfunction(L, lib_getMapheaderinfo);
    			lua_setfield(L, -2, "__index");
    
    			lua_pushcfunction(L, lib_nummapheaders);
    			lua_setfield(L, -2, "__len");
    		lua_setmetatable(L, -2);
    	lua_setglobal(L, "mapheaderinfo");
    	return 0;
    }
    
    #endif