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Created with Raphaël 2.2.03Nov229Oct24Sep115432128Aug27252019181914131211728Jul272423222120171130Jun2922201920191817131211109876542131May3029282726252422212019181918171615141312111098765432130Apr2927262524222120181610976543231Mar302926251918151412111098765432129Feb28272625262524Merge pull request #132 from STJr/revert-130-console-and-chat-improvementmastermasterRevert "Chat and console improvements"Merge pull request #130 from LJSonik/console-and-chat-improvementFixed warningsYou can now move the cursor in command prompt and chat, using left/right, ctrl+left/right, home/end, and select text with shiftMerge pull request #119 from ilag11111/linux64-soundcrash-fixMerge pull request #118 from ilag11111/linux-replay-fixUse function va to avoid having to delcare a new variable. Thanks MonsterIestyn.Fix MinGW/AppVeyor build.Ensure demo files will save to srb2home, where SRB2 already looks for them.Prevent truncation when resampling sounds with non-multiples of 11250.Merge branch 'next'Merge branch 'master' into nextMerge branch 'more-slope-fixes' into 'next'Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next'Merge branch 'DD_netplay_off' into 'next'Merge branch 'readmerewrite' into 'master'Make disclaimer H2 instead of H3Let's be more specific hereFixed up markdown so the build status isn't treated as a header anywhereReadme rewriteShut the compiler upMore irrelevant negation reduction, sorry.Merge branch 'slope_optimisations' into 'master'Double negation becomes single negation, with handy comment!Merge branch 'RA_hotfix' into 'next'BONUS UNRELATED FIX: Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood onFix players and pushables not accounting for slopes on bustable FOFsFix Knuckles in 2D mode attempting to latch onto air when gliding into a slope. Now he just attempts to latch onto the slope directly (which I'll fix another time, if I can figure out how)Sorry, Inu.Merge branch 'cutscene-switch-fix' into 'next'Merge branch 'wall-collision-fix' into 'next'Removed now-irrelevant braces....didn't realise P_InsideANonSolidFFloor checks for FF_EXISTS itself, so HMSuggested improvement by MI on irc.Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE) arising from some inefficiencies with P_GetMobjGravity. FPS drops only occasionally to 34 now, which is a big improvement when I was frequently getting 27 in Salt's 15andahalf.exe.Solid midtextures now account for "infinite" repeatsMerge branch 'master' into nextMerge branch 'climbingshit2_electricboogaloo' into 'master'F_EndCutScene now sets cutsceneover to true BEFORE running Y_EndGame and the like, not AFTER
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