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Kit Redgrave
SRB2
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macosx-hacking
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SRB2_release_2.1.14
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Merge pull request #132 from STJr/revert-130-console-and-chat-improvement
master
master
Revert "Chat and console improvements"
Merge pull request #130 from LJSonik/console-and-chat-improvement
Fixed warnings
You can now move the cursor in command prompt and chat, using left/right, ctrl+left/right, home/end, and select text with shift
Merge pull request #119 from ilag11111/linux64-soundcrash-fix
Merge pull request #118 from ilag11111/linux-replay-fix
Use function va to avoid having to delcare a new variable. Thanks MonsterIestyn.
Fix MinGW/AppVeyor build.
Ensure demo files will save to srb2home, where SRB2 already looks for them.
Prevent truncation when resampling sounds with non-multiples of 11250.
Merge branch 'next'
Merge branch 'master' into next
Merge branch 'more-slope-fixes' into 'next'
Merge branch 'nights_bugfixes_i_almost_put_in_internal' into 'next'
Merge branch 'DD_netplay_off' into 'next'
Merge branch 'readmerewrite' into 'master'
Make disclaimer H2 instead of H3
Let's be more specific here
Fixed up markdown so the build status isn't treated as a header anywhere
Readme rewrite
Shut the compiler up
More irrelevant negation reduction, sorry.
Merge branch 'slope_optimisations' into 'master'
Double negation becomes single negation, with handy comment!
Merge branch 'RA_hotfix' into 'next'
BONUS UNRELATED FIX: Fix FF_SHATTERBOTTOM FOFs acting like THZ goop when stood on
Fix players and pushables not accounting for slopes on bustable FOFs
Fix Knuckles in 2D mode attempting to latch onto air when gliding into a slope. Now he just attempts to latch onto the slope directly (which I'll fix another time, if I can figure out how)
Sorry, Inu.
Merge branch 'cutscene-switch-fix' into 'next'
Merge branch 'wall-collision-fix' into 'next'
Removed now-irrelevant braces.
...didn't realise P_InsideANonSolidFFloor checks for FF_EXISTS itself, so HM
Suggested improvement by MI on irc.
Cleaned up some performance issues in Skytop Zone (2.1.16: THE SUGOI UPDATE) arising from some inefficiencies with P_GetMobjGravity. FPS drops only occasionally to 34 now, which is a big improvement when I was frequently getting 27 in Salt's 15andahalf.exe.
Solid midtextures now account for "infinite" repeats
Merge branch 'master' into next
Merge branch 'climbingshit2_electricboogaloo' into 'master'
F_EndCutScene now sets cutsceneover to true BEFORE running Y_EndGame and the like, not AFTER
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