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Skydusk
SRB2
Commits
a884abb6
Commit
a884abb6
authored
3 months ago
by
Lactozilla
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Revert "Merge branch 'shield-gamepad-defaults' into 'next'"
This reverts commit
14d640a3
, reversing changes made to
d4053057
.
parent
a6a57673
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src/g_input.c
+14
-14
14 additions, 14 deletions
src/g_input.c
with
14 additions
and
14 deletions
src/g_input.c
+
14
−
14
View file @
a884abb6
...
...
@@ -743,34 +743,34 @@ void G_DefineDefaultControls(void)
// Gamepad controls -- same for both schemes
gamecontroldefault
[
i
][
GC_JUMP
][
1
]
=
KEY_JOY1
+
0
;
// A
gamecontroldefault
[
i
][
GC_SPIN
][
1
]
=
KEY_JOY1
+
2
;
// X
gamecontroldefault
[
i
][
GC_SHIELD
][
1
]
=
KEY_JOY1
+
1
;
// B
gamecontroldefault
[
i
][
GC_CUSTOM1
][
1
]
=
KEY_JOY1
+
3
;
// Y
gamecontroldefault
[
i
][
GC_CUSTOM2
][
1
]
=
KEY_JOY1
+
4
;
// LB
gamecontroldefault
[
i
][
GC_CENTERVIEW
][
1
]
=
KEY_JOY1
+
5
;
// RB
gamecontroldefault
[
i
][
GC_CUSTOM1
][
1
]
=
KEY_JOY1
+
1
;
// B
gamecontroldefault
[
i
][
GC_CUSTOM2
][
1
]
=
KEY_JOY1
+
3
;
// Y
gamecontroldefault
[
i
][
GC_CUSTOM3
][
1
]
=
KEY_JOY1
+
8
;
// Left Stick
gamecontroldefault
[
i
][
GC_CAMTOGGLE
][
1
]
=
KEY_JOY1
+
9
;
// Right Stick
gamecontroldefault
[
i
][
GC_SHIELD
][
1
]
=
KEY_JOY1
+
4
;
// LB
gamecontroldefault
[
i
][
GC_CENTERVIEW
][
1
]
=
KEY_JOY1
+
5
;
// RB
gamecontroldefault
[
i
][
GC_SCORES
][
1
]
=
KEY_JOY1
+
6
;
// Back
gamecontroldefault
[
i
][
GC_SYSTEMMENU
][
0
]
=
KEY_JOY1
+
7
;
// Start
gamecontroldefault
[
i
][
GC_VIEWPOINTNEXT
][
1
]
=
KEY_HAT1
+
0
;
// D-Pad Up
gamecontroldefault
[
i
][
GC_TOSSFLAG
][
1
]
=
KEY_HAT1
+
1
;
// D-Pad Down
gamecontroldefault
[
i
][
GC_WEAPONPREV
][
1
]
=
KEY_HAT1
+
2
;
// D-Pad Left
gamecontroldefault
[
i
][
GC_WEAPONNEXT
][
1
]
=
KEY_HAT1
+
3
;
// D-Pad Right
gamecontroldefault
[
i
][
GC_VIEWPOINTNEXT
][
1
]
=
KEY_JOY1
+
9
;
// Right Stick
gamecontroldefault
[
i
][
GC_TOSSFLAG
][
1
]
=
KEY_HAT1
+
0
;
// D-Pad Up
gamecontroldefault
[
i
][
GC_CAMTOGGLE
][
1
]
=
KEY_HAT1
+
1
;
// D-Pad Down
// Second player controls only have joypad defaults
gamecontrolbisdefault
[
i
][
GC_JUMP
][
1
]
=
KEY_2JOY1
+
0
;
// A
gamecontrolbisdefault
[
i
][
GC_SPIN
][
1
]
=
KEY_2JOY1
+
2
;
// X
gamecontrolbisdefault
[
i
][
GC_SHIELD
][
1
]
=
KEY_2JOY1
+
1
;
// B
gamecontrolbisdefault
[
i
][
GC_CUSTOM1
][
1
]
=
KEY_2JOY1
+
3
;
// Y
gamecontrolbisdefault
[
i
][
GC_CUSTOM2
][
1
]
=
KEY_2JOY1
+
4
;
// LB
gamecontrolbisdefault
[
i
][
GC_CENTERVIEW
][
1
]
=
KEY_2JOY1
+
5
;
// RB
gamecontrolbisdefault
[
i
][
GC_CUSTOM1
][
1
]
=
KEY_2JOY1
+
1
;
// B
gamecontrolbisdefault
[
i
][
GC_CUSTOM2
][
1
]
=
KEY_2JOY1
+
3
;
// Y
gamecontrolbisdefault
[
i
][
GC_CUSTOM3
][
1
]
=
KEY_2JOY1
+
8
;
// Left Stick
gamecontrolbisdefault
[
i
][
GC_CAMTOGGLE
][
1
]
=
KEY_2JOY1
+
9
;
// Right Stick
gamecontrolbisdefault
[
i
][
GC_SHIELD
][
1
]
=
KEY_2JOY1
+
4
;
// LB
gamecontrolbisdefault
[
i
][
GC_CENTERVIEW
][
1
]
=
KEY_2JOY1
+
5
;
// RB
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault
[
i
][
GC_VIEWPOINTNEXT
][
1
]
=
KEY_2HAT1
+
0
;
// D-Pad Up
gamecontrolbisdefault
[
i
][
GC_TOSSFLAG
][
1
]
=
KEY_2HAT1
+
1
;
// D-Pad Down
gamecontrolbisdefault
[
i
][
GC_WEAPONPREV
][
1
]
=
KEY_2HAT1
+
2
;
// D-Pad Left
gamecontrolbisdefault
[
i
][
GC_WEAPONNEXT
][
1
]
=
KEY_2HAT1
+
3
;
// D-Pad Right
gamecontrolbisdefault
[
i
][
GC_VIEWPOINTNEXT
][
1
]
=
KEY_2JOY1
+
9
;
// Right Stick
gamecontrolbisdefault
[
i
][
GC_TOSSFLAG
][
1
]
=
KEY_2HAT1
+
0
;
// D-Pad Up
gamecontrolbisdefault
[
i
][
GC_CAMTOGGLE
][
1
]
=
KEY_2HAT1
+
1
;
// D-Pad Down
}
}
...
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