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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Vertices Mode",
SwitchAction = "verticesmode", // Action name used to switch to this mode
ButtonImage = "VerticesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class VerticesMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
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private Vertex highlighted;
private Vector2D insertpreview = new Vector2D(float.NaN, float.NaN); //mxd
// The blockmap makes is used to make finding lines faster
BlockMap<BlockEntry> blockmap;
// Vertices that will be edited
ICollection<Vertex> editvertices;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
public override bool AlwaysShowVertices { get { return true; } }
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Methods
/// <summary>
/// Create a blockmap containing linedefs. This is used to speed up determining the closest line
/// to the mouse cursor
/// </summary>
private void CreateBlockmap()
{
RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
blockmap = new BlockMap<BlockEntry>(area);
blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
}
public override void OnHelp()
{
General.ShowHelp("e_vertices.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new VerticesMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
if(General.Map.UDMF)
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{
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock, ToolbarSection.Geometry);
General.Interface.EndToolbarUpdate(); //mxd
}
// Create the blockmap
CreateBlockmap();
// Convert geometry selection to vertices only
General.Map.Map.ConvertSelection(SelectionType.Vertices);
UpdateSelectionInfo(); //mxd
// By default we allow autosave
allowautosave = true;
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.BeginToolbarUpdate();
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock);
General.Interface.EndToolbarUpdate();
// Going to EditSelectionMode?
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
if(mode != null)
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// Not pasting anything?
if(!mode.Pasting)
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// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.ActiveThingsAlpha);
renderer.RenderSRB2Extras();
renderer.Finish();
}
// Render selection
if(selecting && renderer.StartOverlay(true))
RenderMultiSelection();
renderer.Finish();
}
renderer.Present();
}
// This highlights a new item
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private void Highlight(Vertex v)
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
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if(highlighted != null && !highlighted.IsDisposed)
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
// Set new highlight
highlighted = v;
// Render highlighted item
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if(highlighted != null && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
// Done
renderer.Finish();
renderer.Present();
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowVertexInfo(highlighted);
else
General.Interface.HideInfo();
}
// Selection
protected override void OnSelectBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Redraw highlight to show selection
if(renderer.StartPlotter(false))
{
renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Render highlighted item
if(renderer.StartPlotter(false))
{
renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
renderer.Finish();
renderer.Present();
}
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}
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedVerticessCount > 0)
{
//mxd
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General.Map.Map.ClearSelectedVertices();
General.Interface.RedrawDisplay();
//mxd
UpdateSelectionInfo();
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
// Vertex highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
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// We use the marks to determine what to edit/drag, so clear it first
General.Map.Map.ClearMarkedVertices(false);
// Highlighted item not selected?
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if(!highlighted.Selected)
{
// Make this the only selection
General.Map.Map.ClearSelectedVertices();
editvertices = new List<Vertex> { highlighted };
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
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else
{
editvertices = General.Map.Map.GetSelectedVertices(true);
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}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
renderer.Finish();
renderer.Present();
}
}
else if(!selecting) //mxd. We don't want to do this stuff while multiselecting
{
// Find the nearest linedef within highlight range

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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
if(l != null)
{
// Create undo
General.Map.UndoRedo.CreateUndo("Split linedef");
Vector2D insertpos;
// Snip to grid also?
if(snaptogrid)
{
// Find all points where the grid intersects the line
List<Vector2D> points = l.GetGridIntersections(General.Map.Grid.GridRotate, General.Map.Grid.GridOriginX, General.Map.Grid.GridOriginY);
foreach(Vector2D p in points)
{
if(pdist < distance)
{
insertpos = p;
distance = pdist;
}
}
}
else
{
// Just use the nearest point on line
insertpos = l.NearestOnLine(mousemappos);
}
// Make the vertex
Vertex v = General.Map.Map.CreateVertex(insertpos);
if(v == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Snap to map format accuracy
v.SnapToAccuracy();
// Split the line with this vertex
Linedef sld = l.Split(v);
if(sld == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
//BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
// Create the blockmap
CreateBlockmap();
// Update
General.Map.Map.Update();
// Highlight it
Highlight(v);
// Redraw display
General.Interface.RedrawDisplay();
}
else if(BuilderPlug.Me.AutoDrawOnEdit)
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
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if(drawmode.DrawPointAt(v))
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General.Editing.ChangeMode(drawmode);
else
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
if(editvertices?.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Prevent autosave while the editing dialog is shown
allowautosave = false;
//mxd. Show realtime vertex edit dialog
General.Interface.OnEditFormValuesChanged += vertexEditForm_OnValuesChanged;
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DialogResult result = General.Interface.ShowEditVertices(editvertices);
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General.Interface.OnEditFormValuesChanged -= vertexEditForm_OnValuesChanged;
// Update entire display
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
}
}
editpressed = false;
base.OnEditEnd();
}
//mxd
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private void vertexEditForm_OnValuesChanged(object sender, EventArgs e)
{
// Update entire display
General.Map.Map.Update();
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jazz while panning
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if(selectpressed && !editpressed && !selecting)
{
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) ||
(Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold))
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{
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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if(v != null)
{
if(v != highlighted)
{
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
v.Selected = true;
else if(General.Interface.CtrlState)
v.Selected = false;
else
v.Selected = !v.Selected;
highlighted = v;
UpdateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
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}
else if(highlighted != null)
{
highlighted = null;
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
//mxd. Render insert vertex preview

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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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if(l != null)
{
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if(General.Interface.ShiftState ^ General.Interface.SnapToGrid)
{
// Find all points where the grid intersects the line
List<Vector2D> points = l.GetGridIntersections(General.Map.Grid.GridRotate, General.Map.Grid.GridOriginX, General.Map.Grid.GridOriginY);
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if(points.Count == 0)
{
insertpreview = l.NearestOnLine(mousemappos);
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}
else
{
insertpreview = mousemappos;
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foreach(Vector2D p in points)
{
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if(pdist < distance)
{
insertpreview = p;
distance = pdist;
}
}
}
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}
else
{
// Just use the nearest point on line
insertpreview = l.NearestOnLine(mousemappos);
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if(renderer.StartOverlay(true))
{
double dist = Math.Min(Vector2D.Distance(mousemappos, insertpreview), BuilderPlug.Me.SplitLinedefsRange);
byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128);
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
renderer.RenderRectangleFilled(new RectangleF((float)(insertpreview.x - vsize), (float)(insertpreview.y - vsize), vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
renderer.Finish();
renderer.Present();
}
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}
else if(insertpreview.IsFinite())
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{
insertpreview.x = float.NaN;
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if(renderer.StartOverlay(true))
{
renderer.Finish();
renderer.Present();
}
}
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// Find the nearest vertex within highlight range
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
// Highlight if not the same
if(v != highlighted) Highlight(v);
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
public override void OnUndoEnd()
{
base.OnUndoEnd();
// Recreate the blockmap
CreateBlockmap();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Map.ConvertSelection(SelectionType.Vertices);
}
}
public override void OnRedoEnd()
{
base.OnRedoEnd();
// Recreate the blockmap
CreateBlockmap();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Map.ConvertSelection(SelectionType.Vertices);
}
}
public override void OnScriptRunEnd()
{
base.OnScriptRunEnd();
CreateBlockmap();
General.Interface.RedrawDisplay();
}
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protected override void BeginViewPan()
{
if(insertpreview.IsFinite())
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{
insertpreview.x = float.NaN;
if(renderer.StartOverlay(true))
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{
renderer.Finish();
renderer.Present();
}
}
base.BeginViewPan();
}
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protected override void OnPaintSelectBegin()
{
highlighted = null;
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
ICollection<Vertex> dragvertices;
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// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this vertex for dragging
General.Map.Map.ClearSelectedVertices();
dragvertices = new List<Vertex> { highlighted };
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}
else
{
// Add all selected vertices to the vertices we want to drag
dragvertices = General.Map.Map.GetSelectedVertices(true);
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag(dragvertices)) //mxd
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General.Editing.ChangeMode(new DragVerticesMode(mousedownmappos, dragvertices));
public override bool OnAutoSaveBegin()
{
return allowautosave;
}
//mxd. Check if any selected vertex is outside of map boundary
private static bool CanDrag(ICollection<Vertex> dragvertices)
foreach(Vertex v in dragvertices)
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{
// Make sure the vertex is inside the map boundary
if(v.Position.x < General.Map.Config.LeftBoundary || v.Position.x > General.Map.Config.RightBoundary
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|| v.Position.y > General.Map.Config.TopBoundary || v.Position.y < General.Map.Config.BottomBoundary)
{
if (unaffectedCount == dragvertices.Count)
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{
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (dragvertices.Count == 1 ? "selected vertex is" : "all of selected vertices are") + " outside of map boundary!");
if (unaffectedCount > 0)
{
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return false;
}
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
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switch(marqueSelectionMode)
{
case MarqueSelectionMode.SELECT:
foreach(Vertex v in General.Map.Map.Vertices)
v.Selected = selectionrect.Contains((float)v.Position.x, (float)v.Position.y);
break;
case MarqueSelectionMode.ADD:
foreach(Vertex v in General.Map.Map.Vertices)
v.Selected |= selectionrect.Contains((float)v.Position.x, (float)v.Position.y);
break;
case MarqueSelectionMode.SUBTRACT:
foreach(Vertex v in General.Map.Map.Vertices)
if(selectionrect.Contains((float)v.Position.x, (float)v.Position.y)) v.Selected = false;
break;
default: //should be Intersect
foreach(Vertex v in General.Map.Map.Vertices)
if(!selectionrect.Contains((float)v.Position.x, (float)v.Position.y)) v.Selected = false;
//mxd
UpdateSelectionInfo();
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}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
//mxd. Actually, we want it marked, not selected
bool result = base.OnCopyBegin();
highlighted.Selected = false;
return result;
}
return base.OnCopyBegin();
}
/// <summary>
/// If map elements have changed the blockmap needs to be recreated.
/// </summary>
public override void OnMapElementsChanged()
{
base.OnMapElementsChanged();
CreateBlockmap();
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source vertices
ICollection<Vertex> sel = null;
if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true);
else if(highlighted != null) sel = new List<Vertex> { highlighted };
if(sel != null)
{
// Copy properties from first source vertex
BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties.");
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedVertexProps != null)
{
// Determine target vertices
ICollection<Vertex> sel = null;
if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true);
else if(highlighted != null) sel = new List<Vertex> { highlighted };
if(sel != null)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single vertex" : sel.Count + " vertices"); //mxd
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
BuilderPlug.Me.CopiedVertexProps.Apply(sel, false);
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + ".");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
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else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "Copy vertex properties first!");
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions()
{
if(BuilderPlug.Me.CopiedVertexProps != null)
{
// Determine target vertices
ICollection<Vertex> sel = null;
if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true);
else if(highlighted != null) sel = new List<Vertex> { highlighted };
if(sel != null)
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
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if(form.Setup(MapElementType.VERTEX) && form.ShowDialog(General.Interface) == DialogResult.OK)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single vertex" : sel.Count + " vertices");
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
BuilderPlug.Me.CopiedVertexProps.Apply(sel, true);
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Copy vertex properties first!");
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new vertex at the mouse position
[BeginAction("insertitem", BaseAction = true)]
private void InsertVertex()
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
// Mouse in window?
if(General.Interface.MouseInDisplay)
{
Vector2D insertpos;
// Create undo
General.Map.UndoRedo.CreateUndo("Insert vertex");
// Snap to geometry?

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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
if(snaptonearest && (l != null))
{
// Snip to grid also?
if(snaptogrid)
{
// Find all points where the grid intersects the line
List<Vector2D> points = l.GetGridIntersections(General.Map.Grid.GridRotate, General.Map.Grid.GridOriginX, General.Map.Grid.GridOriginY);
if (points.Count == 0)
MaxED
committed
{
//mxd. Just use the nearest point on line
insertpos = l.NearestOnLine(mousemappos);
MaxED
committed
}
else
{
if(pdist < distance)
{
insertpos = p;
distance = pdist;
}
}
}
}
else
{
// Just use the nearest point on line
insertpos = l.NearestOnLine(mousemappos);
}
}
// Snap to grid?
else if(snaptogrid)
{
// Snap to grid
insertpos = General.Map.Grid.SnappedToGrid(mousemappos);
}
else
{
// Just insert here, don't snap to anything
insertpos = mousemappos;
}
// Make the vertex
Vertex v = General.Map.Map.CreateVertex(insertpos);
if(v == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Snap to map format accuracy
v.SnapToAccuracy();
// Split the line with this vertex
//mxd. Check if snapped vertex is still on top of a linedef
l = MapSet.NearestLinedefRange(blockmap, v.Position, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
MaxED
committed
if(l != null)
{
//mxd
MaxED
committed
if(v.Position == l.Start.Position || v.Position == l.End.Position)
{