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STJr / UltimateZoneBuilder
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MaxED authored
Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them. Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
MaxED authoredVisual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them. Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.