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  1. Jul 04, 2016
    • MaxED's avatar
      Visual mode: modified sidedef texture UV calculations to use integral linedef... · 02e5996b
      MaxED authored
      Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
      Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
      02e5996b
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  2. Jul 02, 2016
    • MaxED's avatar
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find... · 7ab0a86a
      MaxED authored
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
      Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
      Changed, Sound Environments mode: the mode is now available only in UDMF map format.
      Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
      Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
      Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
      Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
      Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
      Fixed a crash caused by eventual GDI font objects overflow.
      7ab0a86a
  3. Jun 30, 2016
    • MaxED's avatar
      Fixed, DB2 bug: temporary map file was growing in size after every map... · 4f764834
      MaxED authored
      Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb.
      Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a linedef while holding Alt-Shift keys when there were no new points drawn in current mode. 
      4f764834
  4. Jun 26, 2016
  5. Jun 25, 2016
    • MaxED's avatar
      Added, Search and Replace mode: "Find Sector Brightness" search mode now... · ea81ad80
      MaxED authored
      Added, Search and Replace mode: "Find Sector Brightness" search mode now supports "<=", "<", ">=" and ">" prefixes.
      Fixed, Sound Environment mode: fixed several cases when single-sided lines with only back side could cause either logic errors or crashes.
      Fixed, Automap mode: fixed several cases when single-sided lines with only back side could cause logic errors.
      Debug: added some debug code to WAD.Insert() to investigate the issue when lumpoffset could become negative.
      ea81ad80
  6. Jun 24, 2016
  7. Jun 22, 2016
  8. Jun 20, 2016
  9. Jun 19, 2016
    • MaxED's avatar
      Added partial "LightMode" MAPINFO property support. Currently only "Standard"... · 2627a5bb
      MaxED authored
      Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
      Updated Zandronum acc.
      Updated Zandronum_ACS.cfg.
      2627a5bb
    • MaxED's avatar
      Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both... · cb1eb1de
      MaxED authored
      Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
      Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
      Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
      Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
      cb1eb1de
  10. Jun 18, 2016
  11. Jun 17, 2016
    • MaxED's avatar
      Changed: "Unable to save the map: there are too many unique sidedefs!" error... · ac68ec0b
      MaxED authored
      Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
      Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids.
      Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true.
      Updated ZDoom_DECORATE.cfg.
      ac68ec0b
  12. Jun 16, 2016
  13. Jun 15, 2016
    • MaxED's avatar
      Fixed, "Select Similar" action: in some cases map elements flags were... · 8f446bbc
      MaxED authored
      Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been.
      8f446bbc
    • MaxED's avatar
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled,... · 59c4a75b
      MaxED authored
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
      Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
      Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
      Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
      Updated documentation ("Game Configuration - Basic Settings" page).
      59c4a75b
    • MaxED's avatar
      Added "WorldPanning" TEXTUREx flag support. · 07c2b3a8
      MaxED authored
      07c2b3a8
  14. Jun 14, 2016
  15. Jun 13, 2016
    • MaxED's avatar
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action.... · a8527190
      MaxED authored
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
      Changed: multi-part sectors are now better preserved after drawing new lines.
      Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
      Changed, Game configurations: changed default door action arguments to better match vanilla ones.
      Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
      Fixed(?): probably fixed inability to save map wad in Slade 3.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      a8527190
  16. Jun 08, 2016
    • MaxED's avatar
      Added, Find and Replace mode: you can now search (and replace) unset... · 14887bfb
      MaxED authored
      Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
      Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
      Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
      14887bfb
  17. Jun 06, 2016
  18. Jun 05, 2016
  19. Jun 03, 2016
    • MaxED's avatar
      Changed, Classic modes: displayed mouse map position coordinates are now... · 3d2d9e21
      MaxED authored
      Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
      Updated model pitch handling to match current GZDoom implementation.
      Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
      Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
      Internal: changed output of all InterpolationTools methods from int to float.
      Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
      3d2d9e21
  20. Jun 02, 2016
    • MaxED's avatar
      Added 3 map geometry dragging modes (used when applying Drag... · 3bef7dbf
      MaxED authored
      Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
      - "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
      - "Merge Dragged Geometry". Geometry merging will be performed.
      - "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
      You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
      Changed: activating the same 2D mode repeatedly now toggles View modes.
      Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
      More fixes to vertex/linedef/sector dragging logic.
      Updated ZDoom_DECORATE.cfg.
      3bef7dbf
  21. May 31, 2016
  22. May 30, 2016
  23. May 29, 2016
    • MaxED's avatar
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line... · 34703ce8
      MaxED authored
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
      Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
      Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
      Updated ZDoom_DECORATE.cfg.
      34703ce8
  24. May 24, 2016
    • MaxED's avatar
      Added SNDINFO parser. Currently only the "$ambient" command is parsed. The... · 578135ca
      MaxED authored
      Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum.
      Fixed, DECORATE parser: actors, which used "replaces" keyword and didn't have DoomEdNum were ignored.
      Updated documentation ("(G)ZDoom text lumps support" page).
      578135ca
  25. May 22, 2016
  26. May 20, 2016
    • MaxED's avatar
    • MaxED's avatar
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to... · 5e71585c
      MaxED authored
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
      Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
      Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
      Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
      Changed, internal: changed program's CurrentCulture to InvariantCulture.
      5e71585c
  27. May 19, 2016
    • MaxED's avatar
      Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. · 2458ea3d
      MaxED authored
      Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
      Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Map Analysis mode: error checks must be updated after switching map format.
      2458ea3d
  28. May 18, 2016
    • MaxED's avatar
      Added "safeboundary" game configuration property. The value determines the... · ecb65025
      MaxED authored
      Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
      Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
      Updated documentation ("Game Configuration - Basic Settings" page).
      ecb65025
    • MaxED's avatar
      Added: sectors are now split into multiple sectors when their shape is divided... · 77611bd8
      MaxED authored
      Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
      Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
      Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
      Updated documentation ("(G)ZDoom text lumps support" page).
      77611bd8
  29. May 16, 2016
  30. May 15, 2016
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