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  • MaxED's avatar
    37feaa5d
    Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. · 37feaa5d
    MaxED authored
    Added "Toggle sky rendering" action and toolbar button.
    Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
    Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
    Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
    Changed, Things mode: lowered the opacity of dynamic light radii.
    Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
    Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
    Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
    Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
    Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
    Updated ZDoom ACC.
    Updated zdbsp to 1.19.
    Updated documentation.
    37feaa5d
    History
    Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
    MaxED authored
    Added "Toggle sky rendering" action and toolbar button.
    Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
    Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
    Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
    Changed, Things mode: lowered the opacity of dynamic light radii.
    Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
    Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
    Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
    Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
    Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
    Updated ZDoom ACC.
    Updated zdbsp to 1.19.
    Updated documentation.