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    6b765f5a
    Added long texture names support (enabled when "longtexturenames" game... · 6b765f5a
    MaxED authored
    Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
    Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
    Added some boilerplate to UniversalParser and PK3FileImage.
    Internal: ImageSelectorControl now has "UsePreviews" property.
    Internal: added ConfigurablePictureBox.
    Updated ZDoom_DECORATE.cfg.
    6b765f5a
    History
    Added long texture names support (enabled when "longtexturenames" game...
    MaxED authored
    Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
    Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
    Added some boilerplate to UniversalParser and PK3FileImage.
    Internal: ImageSelectorControl now has "UsePreviews" property.
    Internal: added ConfigurablePictureBox.
    Updated ZDoom_DECORATE.cfg.