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STJr / UltimateZoneBuilder
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MaxED authored
Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
MaxED authoredAdded, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.