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    a8527190
    Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action.... · a8527190
    MaxED authored
    Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
    Changed: multi-part sectors are now better preserved after drawing new lines.
    Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
    Changed, Game configurations: changed default door action arguments to better match vanilla ones.
    Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
    Fixed(?): probably fixed inability to save map wad in Slade 3.
    Updated ZDoom_ACS.cfg.
    Updated ZDoom_DECORATE.cfg.
    Updated ZDoom ACC.
    a8527190
    History
    Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action....
    MaxED authored
    Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
    Changed: multi-part sectors are now better preserved after drawing new lines.
    Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
    Changed, Game configurations: changed default door action arguments to better match vanilla ones.
    Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
    Fixed(?): probably fixed inability to save map wad in Slade 3.
    Updated ZDoom_ACS.cfg.
    Updated ZDoom_DECORATE.cfg.
    Updated ZDoom ACC.