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  1. Jun 13, 2016
    • MaxED's avatar
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action.... · a8527190
      MaxED authored
      Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
      Changed: multi-part sectors are now better preserved after drawing new lines.
      Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
      Changed, Game configurations: changed default door action arguments to better match vanilla ones.
      Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
      Fixed(?): probably fixed inability to save map wad in Slade 3.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC.
      a8527190
  2. Jun 08, 2016
    • MaxED's avatar
      Added, Find and Replace mode: you can now search (and replace) unset... · 14887bfb
      MaxED authored
      Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
      Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
      Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
      14887bfb
  3. Jun 06, 2016
  4. Jun 05, 2016
  5. Jun 03, 2016
    • MaxED's avatar
      Changed, Classic modes: displayed mouse map position coordinates are now... · 3d2d9e21
      MaxED authored
      Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
      Updated model pitch handling to match current GZDoom implementation.
      Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
      Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
      Internal: changed output of all InterpolationTools methods from int to float.
      Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
      3d2d9e21
  6. Jun 02, 2016
    • MaxED's avatar
      Added 3 map geometry dragging modes (used when applying Drag... · 3bef7dbf
      MaxED authored
      Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
      - "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
      - "Merge Dragged Geometry". Geometry merging will be performed.
      - "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
      You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
      Changed: activating the same 2D mode repeatedly now toggles View modes.
      Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
      More fixes to vertex/linedef/sector dragging logic.
      Updated ZDoom_DECORATE.cfg.
      3bef7dbf
  7. May 31, 2016
  8. May 30, 2016
  9. May 29, 2016
    • MaxED's avatar
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line... · 34703ce8
      MaxED authored
      Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
      Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
      Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
      Updated ZDoom_DECORATE.cfg.
      34703ce8
  10. May 24, 2016
    • MaxED's avatar
      Added SNDINFO parser. Currently only the "$ambient" command is parsed. The... · 578135ca
      MaxED authored
      Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum.
      Fixed, DECORATE parser: actors, which used "replaces" keyword and didn't have DoomEdNum were ignored.
      Updated documentation ("(G)ZDoom text lumps support" page).
      578135ca
  11. May 22, 2016
  12. May 20, 2016
    • MaxED's avatar
    • MaxED's avatar
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to... · 5e71585c
      MaxED authored
      Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
      Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
      Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
      Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
      Changed, internal: changed program's CurrentCulture to InvariantCulture.
      5e71585c
  13. May 19, 2016
    • MaxED's avatar
      Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. · 2458ea3d
      MaxED authored
      Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
      Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed, Map Analysis mode: error checks must be updated after switching map format.
      2458ea3d
  14. May 18, 2016
    • MaxED's avatar
      Added "safeboundary" game configuration property. The value determines the... · ecb65025
      MaxED authored
      Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
      Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
      Updated documentation ("Game Configuration - Basic Settings" page).
      ecb65025
    • MaxED's avatar
      Added: sectors are now split into multiple sectors when their shape is divided... · 77611bd8
      MaxED authored
      Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
      Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
      Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
      Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
      Updated documentation ("(G)ZDoom text lumps support" page).
      77611bd8
  15. May 16, 2016
  16. May 15, 2016
  17. May 14, 2016
  18. May 13, 2016
  19. May 12, 2016
    • MaxED's avatar
      Added, Sound Environments mode: sound environments of the same type are now... · b1e5d8b5
      MaxED authored
      Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
      Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
      Added: Tag selectors now have up/down buttons.
      Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
      Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
      Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
      Internal: "Toggle Highlight" action state is now saved in the Program configuration.
      Updated ZDoom_DECORATE.cfg (GetZAt).
      Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
      b1e5d8b5
    • MaxED's avatar
    • MaxED's avatar
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill"... · b67ecc63
      MaxED authored
      Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
      Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
      b67ecc63
  20. May 11, 2016
  21. May 10, 2016
  22. May 09, 2016
  23. May 08, 2016
  24. May 07, 2016
    • MaxED's avatar
      Game configurations: added "sidedefcompressionignoresaction" property. When... · 95db4cc7
      MaxED authored
      Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false.
      95db4cc7
  25. May 06, 2016
  26. May 04, 2016
    • MaxED's avatar
      Fixed a bunch of typos. · 133c2fce
      MaxED authored
      133c2fce
    • MaxED's avatar
      Fixed, MODELDEF parser: negative frame number of FrameIndex definition should... · 895a7bb7
      MaxED authored
      Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
      Fixed, Sound Environment mode: in some cases the view was not updated after updating sound environments.
      Added, Sound Environment mode: Sound environment things of currently highlighted sound environment are now highlighted.
      895a7bb7
  27. May 03, 2016
  28. May 02, 2016
  29. Apr 30, 2016
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