Eternity Engine game configuration: it's again possible to set the floor and...
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Build/Configurations/Includes/Eternity_common.cfg 3 additions, 0 deletionsBuild/Configurations/Includes/Eternity_common.cfg
- Build/Configurations/Includes/ZDoom_common.cfg 2 additions, 1 deletionBuild/Configurations/Includes/ZDoom_common.cfg
- Source/Core/Config/GameConfiguration.cs 6 additions, 3 deletionsSource/Core/Config/GameConfiguration.cs
- Source/Core/Windows/LinedefEditFormUDMF.cs 1 addition, 1 deletionSource/Core/Windows/LinedefEditFormUDMF.cs
- Source/Core/Windows/SectorEditFormUDMF.cs 1 addition, 1 deletionSource/Core/Windows/SectorEditFormUDMF.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs 1 addition, 1 deletion...ins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs
- Source/Plugins/BuilderModes/VisualModes/VisualCeiling.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualCeiling.cs
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