- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Sep 11, 2021
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biwa authored
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biwa authored
Dehacked: Dehacked files are now properly loaded from directories
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Derek MacDonald authored
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- Sep 06, 2021
- Sep 05, 2021
- Sep 04, 2021
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biwa authored
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biwa authored
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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biwa authored
Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
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biwa authored
Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
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- Sep 03, 2021
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biwa authored
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biwa authored
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Derek MacDonald authored
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- Aug 26, 2021
- Aug 25, 2021
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Derek MacDonald authored
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Derek MacDonald authored
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Derek MacDonald authored
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- Aug 24, 2021
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biwa authored
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
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biwa authored
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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biwa authored
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
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- Aug 23, 2021
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biwa authored
3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
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- Aug 21, 2021
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biwa authored
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Derek MacDonald authored
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- Aug 18, 2021
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Derek MacDonald authored
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- Aug 14, 2021
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Derek MacDonald authored
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Derek MacDonald authored
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- Aug 12, 2021
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Derek MacDonald authored
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- Aug 09, 2021
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biwa authored
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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- Aug 03, 2021
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biwa authored
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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- Aug 01, 2021
- Jul 31, 2021
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biwa authored
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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- Jul 16, 2021
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biwa authored
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- Jul 04, 2021
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biwa authored
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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- Jun 26, 2021
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biwa authored
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