Visual mode: modified sidedef texture UV calculations to use integral linedef...
Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them. Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
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- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 3 additions, 3 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
- Source/Plugins/BuilderModes/VisualModes/VisualLower.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualLower.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddle3D.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualMiddle3D.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleBack.cs 2 additions, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualMiddleBack.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs 1 addition, 1 deletion...ce/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleSingle.cs 1 addition, 1 deletion...ce/Plugins/BuilderModes/VisualModes/VisualMiddleSingle.cs
- Source/Plugins/BuilderModes/VisualModes/VisualUpper.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualUpper.cs
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