Doom/Hexen map formats: texture offsets of walls can now be edited properly in GZDoom Visual mode.
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- Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySector.cs 13 additions, 10 deletions...ins/GZDoomEditing/VisualModes/BaseVisualGeometrySector.cs
- Source/Plugins/GZDoomEditing/VisualModes/BaseVisualGeometrySidedef.cs 20 additions, 16 deletions...ns/GZDoomEditing/VisualModes/BaseVisualGeometrySidedef.cs
- Source/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs 32 additions, 67 deletionsSource/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs
- Source/Plugins/GZDoomEditing/VisualModes/VisualFloor.cs 0 additions, 7 deletionsSource/Plugins/GZDoomEditing/VisualModes/VisualFloor.cs
- Source/Plugins/GZDoomEditing/VisualModes/VisualLower.cs 0 additions, 4 deletionsSource/Plugins/GZDoomEditing/VisualModes/VisualLower.cs
- Source/Plugins/GZDoomEditing/VisualModes/VisualMiddle3D.cs 0 additions, 4 deletionsSource/Plugins/GZDoomEditing/VisualModes/VisualMiddle3D.cs
- Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleDouble.cs 0 additions, 8 deletions...e/Plugins/GZDoomEditing/VisualModes/VisualMiddleDouble.cs
- Source/Plugins/GZDoomEditing/VisualModes/VisualMiddleSingle.cs 0 additions, 8 deletions...e/Plugins/GZDoomEditing/VisualModes/VisualMiddleSingle.cs
- Source/Plugins/GZDoomEditing/VisualModes/VisualUpper.cs 0 additions, 8 deletionsSource/Plugins/GZDoomEditing/VisualModes/VisualUpper.cs
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