Updated Unreal model loading to the fixed behavior in GZDoom - axes were...
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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- Source/Core/GZBuilder/md3/ModelReader.cs 9 additions, 6 deletionsSource/Core/GZBuilder/md3/ModelReader.cs
- Source/Core/Properties/AssemblyInfo.cs 2 additions, 2 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/Properties/AssemblyInfo.cs
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