Order, in which patrol points and interpolation points are connected can now...
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
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- Source/Core/Builder.csproj 2 additions, 0 deletionsSource/Core/Builder.csproj
- Source/Core/Config/ProgramConfiguration.cs 4 additions, 0 deletionsSource/Core/Config/ProgramConfiguration.cs
- Source/Core/GZBuilder/Data/LinkHelper.cs 164 additions, 0 deletionsSource/Core/GZBuilder/Data/LinkHelper.cs
- Source/Core/GZBuilder/GZGeneral.cs 7 additions, 1 deletionSource/Core/GZBuilder/GZGeneral.cs
- Source/Core/GZBuilder/Geometry/Line3D.cs 28 additions, 0 deletionsSource/Core/GZBuilder/Geometry/Line3D.cs
- Source/Core/Rendering/ColorCollection.cs 4 additions, 2 deletionsSource/Core/Rendering/ColorCollection.cs
- Source/Core/Rendering/Renderer3D.cs 56 additions, 0 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Resources/Actions.cfg 12 additions, 1 deletionSource/Core/Resources/Actions.cfg
- Source/Core/Windows/PreferencesForm.Designer.cs 21 additions, 6 deletionsSource/Core/Windows/PreferencesForm.Designer.cs
- Source/Core/Windows/PreferencesForm.cs 2 additions, 0 deletionsSource/Core/Windows/PreferencesForm.cs
- Source/Core/Windows/ThingEditForm.cs 7 additions, 4 deletionsSource/Core/Windows/ThingEditForm.cs
- Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs 18 additions, 0 deletionsSource/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
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