- Sep 17, 2012
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MaxED authored
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
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- Sep 16, 2012
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MaxED authored
Lower and Upper portal icons were swapped.
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- Sep 11, 2012
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MaxED authored
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- Sep 09, 2012
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MaxED authored
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
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- Sep 07, 2012
- Sep 05, 2012
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MaxED authored
Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. Texture groups weren't created properly in soma cases. Added Monster/Hate Target sprite.
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- Sep 02, 2012
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MaxED authored
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- Aug 30, 2012
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MaxED authored
Added several new icons for ZDoom things
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- Aug 29, 2012
- Aug 27, 2012
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MaxED authored
Updated to Doom Builder 2 r1604: Stuck thing error checker now also regards thing flags.
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- Aug 24, 2012
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MaxED authored
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- Aug 20, 2012
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MaxED authored
Color Picker plugin: color can now be displayed as HEX or Float.
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MaxED authored
Relative mode is set to false by default. Limits of Brightness slider were set after setting it's value, so values greater than 100 were set to 100. Fixed a bug when a plugin tried to access 3d-floor-specific stuff of walls, which weren't part of 3d-floor. Color Picker plugin: added float representation of current color (like 1.0 0.54 0.29). Should make editing of GLDEFS light definitions easier.
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- Aug 14, 2012
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MaxED authored
Find and Replace Mode: can now find things and linedefs by their flags
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MaxED authored
Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance). Fixed: "Frame" property wasn't red by MODELDEF parser. Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
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- Aug 10, 2012
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MaxED authored
TEXTURES patches can now be loaded from anywhere inside resource. Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes. Configs: several new icons are now used for things. Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead. Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes" Fixed several small bugs here and there.
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- Aug 05, 2012
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MaxED authored
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
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- Jul 31, 2012
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MaxED authored
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- Jul 28, 2012
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MaxED authored
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported. Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode. Fixed a possible crash when MODELDEF is reloaded from 2d-mode. Fixed several things in Doom2_things.cfg. UDMF Controls plugin: Fixed several bugs in plugin's sliders logic.
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- Jul 24, 2012
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MaxED authored
Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...) VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
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- Jul 23, 2012
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MaxED authored
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
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- Jul 17, 2012
- Jul 16, 2012
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MaxED authored
Things can now be cut, copied and pasted in Visual modes. Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode. Fixed an error when user selects multiple things and attempts to view their properties in Doom map format. Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor. Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized). Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
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- Jul 12, 2012
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MaxED authored
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
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- Jul 10, 2012
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MaxED authored
Tag Explorer: comments can now be edited properly.
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MaxED authored
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
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- Jul 05, 2012
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MaxED authored
"Place thing at cursor position" Action places Things much more precisely now.
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MaxED authored
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MaxED authored
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode. Things can now be added and deleted in GZDoom Visual mode. Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560) Added "countsecret" thing UDMF flag to configs. UDMF Controls plugin: Scale of 3d-floor's sidedefs textures is now applied properly. Translation of 3d-floor's sidedefs textures is now applied properly. Added "hidden" UDMF flag. Tag Explorer plugin: TreeView is now updated when thing is deleted. Tag Explorer plugin is now compatible with Doom Builder 2.
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- Jul 02, 2012
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MaxED authored
Finished Tag Explorer plugin. Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
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- Jun 30, 2012
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MaxED authored
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- Jun 29, 2012
- Jun 28, 2012
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MaxED authored
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MaxED authored
Added drawing modes to Mode menu, so they are much easier to spot now. Warnings notify panel blinks much more noticeable when there are warnings. UDMF Controls plugin: 3D-floor surfaces can be edited now. Relative mode is now enabled by default. Scale control now works properly in relative mode. Angle control's angle indicator in now drawn properly when value is changed using numeric control.
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- Jun 26, 2012