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  1. Sep 17, 2012
  2. Sep 16, 2012
  3. Sep 11, 2012
  4. Sep 09, 2012
  5. Sep 07, 2012
  6. Sep 05, 2012
  7. Sep 02, 2012
  8. Aug 30, 2012
  9. Aug 29, 2012
  10. Aug 27, 2012
  11. Aug 24, 2012
  12. Aug 20, 2012
    • MaxED's avatar
      For some reason, folders in Texture browser were sorted in descending order. · 91080d61
      MaxED authored
      Color Picker plugin: color can now be displayed as HEX or Float.  
      91080d61
    • MaxED's avatar
      UDMF Controls plugin: · b4773091
      MaxED authored
      Relative mode is set to false by default.
      Limits of Brightness slider were set after setting it's value, so values greater than 100 were set to 100.
      Fixed a bug when a plugin tried to access 3d-floor-specific stuff of walls, which weren't part of 3d-floor.
      
      Color Picker plugin: added float representation of current color (like 1.0 0.54 0.29). Should make editing of GLDEFS light definitions easier.
      b4773091
  13. Aug 14, 2012
    • MaxED's avatar
      Updated to Doom Builder 2 r1599: · e308d2ff
      MaxED authored
      Find and Replace Mode: can now find things and linedefs by their flags
      e308d2ff
    • MaxED's avatar
      GZDoom Builder 1.12e: · 89fad3ee
      MaxED authored
      Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance).
      Fixed: "Frame" property wasn't red by MODELDEF parser.
      Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
      89fad3ee
  14. Aug 10, 2012
    • MaxED's avatar
      GZDoom Builder 1.12d: · eb86ab60
      MaxED authored
      TEXTURES patches can now be loaded from anywhere inside resource.
      Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
      Configs: several new icons are now used for things.
      Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
      Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
      Fixed several small bugs here and there.
      eb86ab60
  15. Aug 05, 2012
    • MaxED's avatar
      GZDoom Builder 1.12b: · 508a3f27
      MaxED authored
      Things can now be rotated in visual mode.
      Added JPG and TGA image format support.
      Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
      Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
      Fixed another possible crash when MODELDEF is reloaded.
      508a3f27
  16. Jul 31, 2012
  17. Jul 28, 2012
    • MaxED's avatar
      GZDoom Builder 1.12a: · 2006cdc7
      MaxED authored
      AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
      Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
      Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
      Fixed several things in Doom2_things.cfg.
      UDMF Controls plugin:
      Fixed several bugs in plugin's sliders logic.
      2006cdc7
  18. Jul 24, 2012
    • MaxED's avatar
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and... · 122e5d8e
      MaxED authored
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...)
      VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
      122e5d8e
  19. Jul 23, 2012
    • MaxED's avatar
      GZDoom Builder 1.12: · 70ea0658
      MaxED authored
      GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
      Added PK7 archive support.
      PK3 archives now load aprox. 40% faster.
      Textures browser now shows Folder/PK3/PK7 folder structure.
      TextureBrowserForm is now used to display both Textures and Flats.
      ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
      Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
      70ea0658
  20. Jul 17, 2012
  21. Jul 16, 2012
    • MaxED's avatar
      GZDoom Builder 1.11a: · 87731c96
      MaxED authored
      Things can now be cut, copied and pasted in Visual modes.
      Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
      Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
      Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
      Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
      Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
      87731c96
  22. Jul 12, 2012
    • MaxED's avatar
      Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" /... · 8891395b
      MaxED authored
      Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
      Replaced all doubles with floats.
      Script Editor: 
      Navigator drop-down now updates automatically.
      Navigator drop-down now also works for external files.
      Added Navigator drop-down support for Decorate and Modeldef.
      
      8891395b
  23. Jul 10, 2012
    • MaxED's avatar
      Removed some unused functions. · fb0db718
      MaxED authored
      Tag Explorer: comments can now be edited properly.
      fb0db718
    • MaxED's avatar
      GZDoom Builder 1.11: · 5cb573d9
      MaxED authored
      Enhanced scripting workflow.
      Thing and linedef arguments can now have default value in configuration files.
      Fixed laggy visual camera movement on systems with big uptime.
      Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
      Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
      Doom light levels were used even in maps in non-doom map format.
      
      Tag Explorer plugin:
      Elements list wasn't updated when map element was deleted.
      Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
      Fixed plugin crash after opening another map.
      Fixed unresponsive text entry in Filter text box.
      Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
      5cb573d9
  24. Jul 05, 2012
  25. Jul 02, 2012
    • MaxED's avatar
      GZDoom Builder 1.10: · ce607490
      MaxED authored
      Finished Tag Explorer plugin.
      Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
      ce607490
  26. Jun 30, 2012
  27. Jun 29, 2012
  28. Jun 28, 2012
    • MaxED's avatar
    • MaxED's avatar
      GZDoom Builder 1.09a: · 7c93fad7
      MaxED authored
      Added drawing modes to Mode menu, so they are much easier to spot now.
      Warnings notify panel blinks much more noticeable when there are warnings.
      UDMF Controls plugin:
      3D-floor surfaces can be edited now.
      Relative mode is now enabled by default.
      Scale control now works properly in relative mode.
      Angle control's angle indicator in now drawn properly when value is changed using numeric control.
      7c93fad7
  29. Jun 26, 2012
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